MGS4 was in real time. Killzone is debatable. I'd say it was likely in real time, but that opening sequence just before the ships land was definitely scripted real time, assuming all of it wasn't scripted. I see no reason to believe it was pre rendered though. Also, many other well known demos (such as the Unreal engine) are in real time.Originally Posted by SoulTaker*
Now keep in mind all of those demos wouldn't have had actual gameplay and physics engines, AI, or any of the other things that would require a fair amount of processing power and lower the visual quality, but I'm inclined to believe that MGS4 is likely the most accurate representation of what the PS3 will be able to do graphically. Kojima's never been one to screw with us by misleading the public on a systems capabilities. He may mislead us when it comes to major story elements in his games though. I still remember the original videos for MGS2 though, and being awestruck at the thought anyone could actually pull off a game that good looking on the PS2.
Now keep in mind OXM would still be a publication independent of MS, so you can blame their editor's and publisher for any lack of journalistic integrity. As far as MS attacking the competition, I've never seen anything blatant from them, but they do tend to tout their supposed superiority a little more than Nintendo and Sony (Ken Kuteragi aside) seem to.





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