What abilities did each playable character have?
What abilities did each playable character have?
Vaan - "Hey, you!"
Penelo - "Yeah, you! The one reading this sig at this very moment!"
Vaan - "Interested in playing FFXII International Zodiac Job system?"
Ashe - "But you have no knowledge of the Japanese language?"
Fran - "....We could help...."
Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"
http://forums.eyesonff.com/final-fan...ther-info.html
i already have played it... but is just a demo they have the same magics and the same items ... the ablities you just cant use it...
the only thinh u can use is the summons but iis just only a demo and you just can't control it
There was black, white, green, and time magic for every character. No character had all of them, but the fact that they were all listed whether or not that character had any spells of that type leads me to believe that everyone has the capability to learn the spells.
There was really only three character classes.All the ranged characters had the same magic(Penelo and Balthier),the fast characters had the same magic and could summon(Vaan and Ashe),and the powerful characters had the same magic(Basch and Fran).I really hope they fix that and give everyone unique abilities.
you realy cant judge from demos. just wait til the game comes out.
http://www.youtube.com/watch?v=vr3x_RRJdd4
...*holds up free hugs sign.*
I don't know. It was really fun and awesome though.
I like Kung-Fu.
Considering how much of the battle system has been fashioned after ffxi, i wonder if there will be weapons skills and non-magic abilities like Provoke or Sneak Attack. It was disconcerting that there was no option in the menu for abilities like that in the demo, I hope that they're there in the final form. The FFXI battle system that FFXII seems to borrow from would be desparately boring if the only options available to you were auto-attack and magic(summoning/items too) Let's hope that the skeleton battle system we saw in the demo is more fleshed out next august
The thing was FFXI's battle system is that FFXI relies heavily on the class system, which I didn't really see in the FFXII demo. Everyone could fight, everyone could do a little white magic, everyone could do a little black magic. I wish there were a more clear separation of classes and hopefully there will be in the final version.
Everything felt too generic to me. The battle system didn't capture my interest. In fact, I spent more time being annoyed by the camera than anything else.
I'm going to give the game a fair chance when it comes out, but my fingers are staying crossed that my opinion will improve. If anything, the demo made me care a little bit less about the game being released.
I dont see how you could be annoyed by the camera, when it can be fully controlled by you...
Made by me
The camera was so fully moveable that I was distracted while play. :P
I don't care all the reasons why YOU like it. I don't. Enough said.