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Thread: L33t EoFF Webgame: v4.1!

  1. #241

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    A decent idea, sorry for the spam. When is the next one out?
    The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"

  2. #242
    The flying homo! Recognized Member Giga Guess's Avatar
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    Quote Originally Posted by Flying Mullet

    I like that idea, I'll see if I can fit it in.

    Hmmm....if you want, I'll concoct a few ideas for them.

    Many thanks Christmas!
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  3. #243
    Old school, like an old fool. Flying Mullet's Avatar
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    I don't know when the next one will be out. Right now I'm reworking a lot of the code ot make it cleaner, more efficient and stream-lined; a lot of under-the-hood kind of changes so I'm waiting until I'm happy with the way the code is set up before I add too much more too it.
    Quote Originally Posted by Giga Guess
    Hmmm....if you want, I'll concoct a few ideas for them.
    I have a few ideas as well but you're more than welcome to throw some more out there.
    Figaro Castle

  4. #244
    The flying homo! Recognized Member Giga Guess's Avatar
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    So the classes are Druid, Ninja, Knight, Merchant, and Ogre, yes?

    Many thanks Christmas!
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  5. #245

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    Alas.
    The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"

  6. #246
    Old school, like an old fool. Flying Mullet's Avatar
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    As of right now, yes.
    Figaro Castle

  7. #247

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    Hmm here is an idea. How about a pants meter? They wear out as you walk and that increases the chance of losing money?
    The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"

  8. #248
    Old school, like an old fool. Flying Mullet's Avatar
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    Guys, the losing money is a just a random event. It's not going to happen as often in the future. Man, I've never seen people so worked up over pants before.
    Figaro Castle

  9. #249
    cyka blyat escobert's Avatar
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    Do you have to be on the harder levels to get the harder enimies?

  10. #250
    Old school, like an old fool. Flying Mullet's Avatar
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    Nope, the enemies appearance rates don't change by difficulty level. Only the space you are one (plains, forest, mountain) affect the difficulty of the monsters.
    Figaro Castle

  11. #251
    The flying homo! Recognized Member Giga Guess's Avatar
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    Druid
    Oak Staff: Iunno...mebbe make it gain strength in Forests? Or just raise agility
    Wolf Plate: Can't think of any bonuses
    Ninja:
    Twin Blades
    Shadow Cloak: better run rate
    Knight
    Excalibur: Too bad enemies don't have an alignment
    Cross Shield: Higher evade rate/Agility?
    Merchant
    Midas Rod: Changes damage into Gold?
    Designer Pants: Reduces "Hole in Pocket" occurrance?
    Ogre
    Bone Club: Just really powerful.
    Ivory Armor: Higher defence....whatever.

    Many thanks Christmas!
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  12. #252
    Old school, like an old fool. Flying Mullet's Avatar
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    Actually I was originally thinking of each class-specific weapon and armor giving +5 to strength or agility, but I might have to play around with the other ideas you have there.
    Figaro Castle

  13. #253
    The flying homo! Recognized Member Giga Guess's Avatar
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    Quote Originally Posted by Flying Mullet
    Actually I was originally thinking of each class-specific weapon and armor giving +5 to strength or agility, but I might have to play around with the other ideas you have there.


    Many thanks Christmas!
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  14. #254
    Old school, like an old fool. Flying Mullet's Avatar
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    Now you got me thinking about giving monster an element and introducing elemental weapons, ala Final Fantasy.
    Figaro Castle

  15. #255
    The flying homo! Recognized Member Giga Guess's Avatar
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    GigaGuess Water/Good?

    Actually, if you want help, I can sift through some characters and add Alignment/Elements if you wanna follow through with it....and I may even try an "Paint" up some item icons...

    Many thanks Christmas!
    Horniest Member, 2007! Gimme a little unf unf!

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