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Thread: L33t EoFF Webgame: v4.1!

  1. #436
    Banned frunk's Avatar
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    law/chaos would be cool, also what if we could choose an element as an alternative for good/evil?
    Oh and if you make me an enemy in a later version I demand to be evil, and as pennance for neglecting me in the previous versions retardedly powerful...possibly with a special weapon, such as a tank that shoots nukes.

  2. #437
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    You can always go off the D&D model.

    Lawful Good
    Neutral Good
    Chaotic Good
    Lawful Neutral
    Neutral
    Chaotic Neutral
    Lawful Evil
    Neutral Evil
    Chaotic Evil

    That way you can get two different alignment-based benefits/penalties.

  3. #438
    Viva La Resistance Psydekick's Avatar
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    Wow gret game but like others I think it should have a big boss

  4. #439
    Ominous Wanderer Tech Admin Samuraid's Avatar
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    Found a cool thing.

    I picked a good ninja, encountered a Dignified Pauper, and found out that I could level my agility to insane levels by continually attacking. He couldn't hit me because my agility was too high, but I couldn't hurt him because my attack was too low.

    Thus I have 50 agility and rising now on the first enemy encountered.

    EDIT: Oooo. I can level up agility even more on a level 5 Yams. Now it's 75.

  5. #440
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    I've been doing that for quite some time, Samuraid. I like to use Spatvark for that.

  6. #441
    Old school, like an old fool. Flying Mullet's Avatar
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    Quote Originally Posted by ShlupQuack
    I wanna play! *cry*
    Can you still not get the page to work? Did you try doing a hard refresh of the page? Anytime the page will not work for me I refresh it and it works just fine. Haven't figured out why yet though...
    Quote Originally Posted by Bladen
    there should be bosses with stuff like 200 and 300 strength, and more insane boosting items from bosses.
    Do you not read the release notes when I put out a new version?
    Quote Originally Posted by Kentarou
    Though why am I an Evil enemy? >_<
    I randomly assigned elements to each monster. And NO, I will not change anyone's element.
    Figaro Castle

  7. #442
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Samuraid
    Found a cool thing.

    I picked a good ninja, encountered a Dignified Pauper, and found out that I could level my agility to insane levels by continually attacking. He couldn't hit me because my agility was too high, but I couldn't hurt him because my attack was too low.

    Thus I have 50 agility and rising now on the first enemy encountered.

    EDIT: Oooo. I can level up agility even more on a level 5 Yams. Now it's 75.
    A good strategy is once its past the hundreds mark.... find god and let him boooooost iiiiiit way up!

  8. #443

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    For some reason this is buggy as hell for me. It never show stats on the Create Character. I tried everything.
    The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"

  9. #444
    Northern String Twanger Shoden's Avatar
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    Quote Originally Posted by Flying Mullet
    Do you not read the release notes when I put out a new version?
    That requires effort so no.

    LET THE HAMMER FALL

  10. #445
    Old school, like an old fool. Flying Mullet's Avatar
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    Quote Originally Posted by Lost Number
    For some reason this is buggy as hell for me. It never show stats on the Create Character. I tried everything.
    Hmm, I don't know why. If it won't do the stats for me I just force a hard refresh of the page and it works. I honestly don't know what else to suggest.

    EDIT: One thing I just thought of, you're not on a phone line, are you?
    Last edited by Flying Mullet; 01-20-2006 at 05:36 PM.
    Figaro Castle

  11. #446

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    Quote Originally Posted by Behold the Void
    I've been doing that for quite some time, Samuraid. I like to use Spatvark for that.
    Yeah, that's why I've been using Ninjas all the way, start out with a high base agility and easy to level that up. Ninjas also start out with low strength so there's no chance of me killing the enemy. Just keep clicking "Charge" and dodge and voila, instant agility.

    edit: Speaking of agility, can you display enemy agility stats so we know what we're up against when deciding whether to flee or fight or whatever?
    Last edited by -N-; 01-20-2006 at 06:26 PM.

  12. #447

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    Dont think so. Probably.
    The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"

  13. #448
    Old school, like an old fool. Flying Mullet's Avatar
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    Because if you're on a phone line it could take up to a minute for all of the code to download to your machine. It shouldn't happen for the create page, that should all load within 5-10 seconds, but who knows.
    Figaro Castle

  14. #449

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    Oh, im 512k, should that be enough?
    The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"

  15. #450
    BeLIEve me! My name is...something..?'s Avatar
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    Quote Originally Posted by Neel With A Hat
    Yeah, that's why I've been using Ninjas all the way, start out with a high base agility and easy to level that up. Ninjas also start out with low strength so there's no chance of me killing the enemy. Just keep clicking "Charge" and dodge and voila, instant agility.
    I like to use the merchant to do that instead.
    The itching sensation is a good thing.


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