learning abilities/magic from weapons would be at best, without having to be at a set level just to be able to use that equipment. so...FFTA style.
learning abilities/magic from weapons would be at best, without having to be at a set level just to be able to use that equipment. so...FFTA style.
Last edited by Yuffie514; 01-18-2006 at 04:24 AM.
I loved exploiting materia combinations. Maybe that's one of the reasons I enjoyed that game so much. Sinful satisfaction at cheaply overpowering my characters xD
there were the ups and downs of each system, but there were a few that stood out
I wasn't a big fan of having to buy your magic, like ff1 & 2, but the way it got stronger was helpful
FFIV's system was too standard
FFV's class/job system was great as not only did it offer to learn new skills but each class was unique and crucial to certain points in the game, that and it also let you build up your characters skills to create the best possible outcomes
FFVI's esper system was good too, it showed that you had control over the learning, and that anyone could learn any magic, plus there were characters with VERY useful skills of their own (I wouldn't be anywhere without Edgar, Sabin, Gau and Celes)
FFVII's materia system rocked, but the only problem was it took too long to level up the materia.
The junctioning system in FFVIII was good in the sense that you didn't have to level up your characters millions of times to make them potentially strong characters. If you knew how to use the refinement skills and the drawing technique, you could build yourself really strong characters in a very short time, problem was that you then had to rely far too much on that magic, and couldnt use it in any fights. And until you understood how to junction, it was very had to get used to.
FFIX's system of learning off the weapons wasn't too bad, but it was very standard style stuff. There wasn't much in the way of bettering your characters faster.
most people i talk to don't like the sphere grid system, but i thought it wasn't all that bad. The only thing i didn't like about it was the fact that it took a very long time to see improvements to your characters, and although each character starts with their own specialty, eventually they all end up the same anyway.
FFX-2's dressphere system was good, being able to change your class in the middle of a fight was actually really helpful, but it could've been a little less girly -_- when it came to the way of learning new skills it was pretty easy and moderately fast so it was a good thing.
Normally I don't advertise or spam for stuff, but i've decided to set my cause to help a needy forum! so come and join http://s13.invisionfree.com/Fantasy_...ex.php?act=idx
I would like to see a hybrid of FFII's growth system with a more traditional level up system. That way, you still level up regularly, but you only improve in areas you've actually been using. As far as learning spells and abilities, the job points system (FFT) is pretty good, but I'd like to see it in a way that's less abstract. Like, you have to travel to dojos AND have a certain level of JP to get that awesome new Monk skill. It might be more complex on the face of it, but I think this would be pretty interesting in practice.
But... then the whole team would get that monk skill, right?
I liked the Junction, the Job and the Sphere Grid. They were the most interesting and fun in my opinion.
If it is just restricted to Final Fantasy I would say the materia or job system.
If not, I would say the class system in SD3
Signature removed for exceeding the 250 pixel height limit (including text)
~Void
FFIX was easily my LEAST favorite FF game, in part because of the crappy learning system. My favorite was either FFTs class/learning system or FFX's spheregrid. I think I like the spheregrid slightly more than the FFT system.
FFI and FFIII - Good ol' way... I like it. Not the best in the world, but it is fun to use.
FFII - Meh. I don't really like it. It is good, I can't seem to like it.
FFIV - I like the cheesy way. <3 and FF only used this cheesy way once, anyway. xD/
FFV - Sort of a rollback to good ol'way, but leveling jobs is quite fun. And, FINALLY, Red Mages are totally useful.
FFVI - Got to love it. Even though everyone can learn all magic, making the oter skills quite obsolete (aside of Morph and Mimic), it is awesome. Plus, you can help your stats quite a bit.
FFVII - I don't like Materias. I don't like overpowerness. And Materia is horribly overpowered. No, seriously, all of thos emateria combos makes the game so easy that it's not even funny. Limit Break is good, but I'd love to see a new way of learning them.
FFVIII - It is a progress over Materia, of course, but what I _hate_ in Junctioning is... the lopsided wat it goes. i mean, with junction, you can just attack physically, use Limit Breaks and heal (with Recover) when needed. It made magic horribly obsolete. I know, magic is essential to junctioning, but I like to use magic in battle - it is so useless in FFVIII. At least, until you get some Triple. And even then, you don't want to use Triple, that would screw your junction >< and Limit Breaks... well, the concept is not totally screwed, but the fact that most of them are physical (Squall's, Zell's, Irvine's, Rinoa's aside of Angel Wing, ans some of Quistis') is bad. I mean, true magical limit breaks, like some of Quistis' Blue Magic, would rock. ><
FFIX - This one I like. The fact that Lv1 character and Lv99 character have the same Def, Mag Def, Eva, and Mag Eva values (zero! XD) without equipment is good. Also, you don't need to rely o level-up much, I liked the way that stat raising went; you could make the character everything you want. Some abilities should definitiely come back, like the "Killers" and Elem-Atk boosters. They were SO useful. And about Trance... well, I understand why you can't chosse when it happens, but it annoys. I love it, but sometimes, some CONTROL over it would make it perfect.
FFX - ...>_< Sphere Grid is... love and hate. I mean, it's one of the most opriginal things EVER< and all characters had their individuality until you get those Lv3 and Lv4 Locks. but it can make characters so... powerful @_@; well, since you don't have MAteria combinations here, I think I can handle it just fine. But, well, I'd love that Seymour Omnis and Braska's Final Aeon had more HP. ANd Overdrive is really good, but again, Mix can become obscene. XD
FFX-2 - Dressphere? Good. Garment Grid? Good. They way they are used in battle? Bad.
Originally Posted by yours truly
No, just the character. Think how magic worked in FFI. You had to buy the spell to give it to a character AND you had to be the right level and class.Originally Posted by Vyk
You know, the entire game of ff8 threw focus off of magic.Originally Posted by Alexander
A military academy would be expected to favor brute force. See what Mayor Dobe said when Garden found itself in F-H. He was afraid the Galbadians would come and use force, etc.
Then you have teh whole 'it's not real magic anyways. GFs only let us use paramagic!' and of course the sorceresses are the only ones who use *real* magic. It's a pity Rinoa only shows it in her limit break.
Quistis's limits aren't real magic, of course. They're only techniques she learns from studying items, etc. I would assume that selphie's slots are something similar she learned from trabia garden.
And it's true that physical attacks make the game go by much faster. But it's funny, once you start using magic, it throws in a whole lot more randomness and unpredictability (though not much, but some) which seems to make the battles more enjoyable, etc.
Besides, you can hold 32 magics. You can only junction what, 20?
The Job/Dressphere system is easily the best. I like the strategy of having characters only being good for certain things, and also that it helps differentiate between characters in battle. Cause the Materia system, while cool, means that any character can pretty much do anything, and all at the same time. And the Junction system is horrid. Just plain horrid.