Quote Originally Posted by Alexander
FFVIII - It is a progress over Materia, of course, but what I _hate_ in Junctioning is... the lopsided wat it goes. i mean, with junction, you can just attack physically, use Limit Breaks and heal (with Recover) when needed. It made magic horribly obsolete. I know, magic is essential to junctioning, but I like to use magic in battle - it is so useless in FFVIII. At least, until you get some Triple. And even then, you don't want to use Triple, that would screw your junction >< and Limit Breaks... well, the concept is not totally screwed, but the fact that most of them are physical (Squall's, Zell's, Irvine's, Rinoa's aside of Angel Wing, ans some of Quistis') is bad. I mean, true magical limit breaks, like some of Quistis' Blue Magic, would rock. ><
You know, the entire game of ff8 threw focus off of magic.

A military academy would be expected to favor brute force. See what Mayor Dobe said when Garden found itself in F-H. He was afraid the Galbadians would come and use force, etc.

Then you have teh whole 'it's not real magic anyways. GFs only let us use paramagic!' and of course the sorceresses are the only ones who use *real* magic. It's a pity Rinoa only shows it in her limit break.

Quistis's limits aren't real magic, of course. They're only techniques she learns from studying items, etc. I would assume that selphie's slots are something similar she learned from trabia garden.

And it's true that physical attacks make the game go by much faster. But it's funny, once you start using magic, it throws in a whole lot more randomness and unpredictability (though not much, but some) which seems to make the battles more enjoyable, etc.

Besides, you can hold 32 magics. You can only junction what, 20?