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Thread: Which Game System is Best?

  1. #31
    Recognized Member Jessweeee♪'s Avatar
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    FFXIV Character

    Sarangerel Qha (Twintania)
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    Junctioning was my favorite. Though you can't use it to it's full potential until you get the ragnarok to get to all of those unreachable places for magic and GFs. If you knew where the good draw points are, you'll never run out of magic. Get all the GFs and refinery abilities and use it right. Go to the Island Closest to Heaven/Hell and also beat Ultima Weapon for lots of ultima (100 for at least 3 characters). Combine all of this stuff right and you got SUPER-STATS!!! My charaters had max strength, high magic, a good defense (though could have been better) and I didn't have to worry about my magic supply. The only problem I came across was when I first started playing and didn't get it, but once you understand it's great.

    Sphere grid was excellent, if you have lots of spheres, but as soon as you run out you're ruined for the rest of the game. I admire how the game developers force you to fight those random battles. I didn't like the lack of customization, but it all worked out okay.

    Dresspheres/Garmet Grids were good, if you can find them all, but I missed having all the different characters.

    Materia, i didn't like so much. It was simple, but just not to my liking.

    Overdrives:

    FFVIII: AWESOME! Use triple aura, duel (punch rush and booya) and you can hit several times in just one second!!! The lionheart, of course, was cool and Angelo's Invincible Moon and Phoenix thing helped me a lot, not to mention Wishing Star.

    FFX: Great! not as good as VIII, but I liked it a lot.
    FFVII: good, if you can get the limits learned, but i'm having trouble with that now.
    FFX-2: SPECIAL DRESSSPHERES SUCK!!!

  2. #32

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    Quote Originally Posted by DJZen
    No, just the character. Think how magic worked in FFI. You had to buy the spell to give it to a character AND you had to be the right level and class.
    Oh, I gotcha. I like that idea



  3. #33

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    Materia was nice and simple, but still had complexity if you looked for it, I dont want to spend countless times changing his and changing that some of the time.
    I did like the Junction system though.....

  4. #34

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    Quote Originally Posted by rubah
    You know, the entire game of ff8 threw focus off of magic.

    A military academy would be expected to favor brute force. See what Mayor Dobe said when Garden found itself in F-H. He was afraid the Galbadians would come and use force, etc.

    Then you have teh whole 'it's not real magic anyways. GFs only let us use paramagic!' and of course the sorceresses are the only ones who use *real* magic. It's a pity Rinoa only shows it in her limit break.

    Quistis's limits aren't real magic, of course. They're only techniques she learns from studying items, etc. I would assume that selphie's slots are something similar she learned from trabia garden.

    And it's true that physical attacks make the game go by much faster. But it's funny, once you start using magic, it throws in a whole lot more randomness and unpredictability (though not much, but some) which seems to make the battles more enjoyable, etc.

    Besides, you can hold 32 magics. You can only junction what, 20?
    Hmmm o.o you made a good point o.o''

    "And it's true that physical attacks make the game go by much faster. But it's funny, once you start using magic, it throws in a whole lot more randomness and unpredictability (though not much, but some) which seems to make the battles more enjoyable, etc."

    Hmm? Well, I suppose you are right, I haven't played this game more than 5 times, but when exactly, does that (that = start using magic) happen? o.o I don't remember when I really needed magic _in-battle_ to survive.
    Quote Originally Posted by yours truly
    Rinoa Heartilly & Squall Leonheart = Isabella Swan & Edward Cullen.

    Don't try and argue with it. You know it's true. =O

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