I don't know how to figure those out. Damage equations are simple enough. I'm sure the equations used by the game are different than what I've written, it's obvious because of the random factor, but they work in telling you how much damage can be caused based on stats and such. In that they're accurate.Originally Posted by Alexander
Success rates and formulae though, those would require skills that I don't have and probably never will. Hopefully someone will come along with some programming skills and put my guide out of business, but it doesn't seem likely any time soon.
From my observations I know all status spells have a single byte related to success or failure, but exactly how I don't know. Stop and Break have a success byte value of 40. The target's Magic Evade along with the Spirit and Level of the caster seem like the most important things.