Its like a better version of FFXI's, made more for solo play than multiplayer.Originally Posted by boys from the dwarf
It's better
it ruins the Final Fantasy feel
Don't mind either ways fine
Its like a better version of FFXI's, made more for solo play than multiplayer.Originally Posted by boys from the dwarf
and i havent played FFXI.
http://www.youtube.com/watch?v=vr3x_RRJdd4
...*holds up free hugs sign.*
I think it will be interesting. I aint played XI, but I think that it will be quite innovative.
The last words of Oscar Wilde, to the wallpaper in his room - "One of us has to go"
The encounters should be fun though. seems as monsters are rogue and arent always teaming it will be cool to watch two monsters fighting then walk in near the end of the battle and take the EXP.
http://www.youtube.com/watch?v=vr3x_RRJdd4
...*holds up free hugs sign.*
I think it will be cool. I played the demo and I loved it.![]()
my favorite battle system was in FFX even though it was only my 3rd favorite because of the lack of a world map.
FFVII is my favorite and FFVIII is #2
I'm gonna bet that this wont happen a lot later in the game. i'd guess you'll only see enemies fight each other in area's whare theres wild animals or maybey some plot fights where you interupt some people fighting.boys from the dwarf: it will be cool to watch two monsters fighting then walk in near the end of the battle and take the EXP.
although it would be pritty smart to swoop in on the kill, to snag some un-earned exp![]()
Im really biting past my finger nails at what FFXII is going to be, Im not sure if Im going to like the game, hopefully, I can rest easy when it comes out.
I still think that they should keep the battle system from the older FFs. The system just feels right for the Final Fantasy franchise.
I heart turn based. But ATBs good. And CTB is the best so far.
Silly jilly ultra nuggets.
My sig was deleted.
They should have made an optional multiplayer thingymabobber for the Battles.
i suppose later on the enimies will be all like judges and gaurds but still unearned exp makes everything betterOriginally Posted by Nakor TheBlue Rider
.
http://www.youtube.com/watch?v=vr3x_RRJdd4
...*holds up free hugs sign.*
@ boys from the dwarf: Reading your post earlier, I will try to explain the battle system.
First of all, there are no more random encounters. (which many people here already know) And, there are 2 modes just like older FFs, Active or Wait. In Active, when you are picking a command, time still goes by. But in active, time freezes while you're picking a command. Also, you have to press square to open the battle menu, where you could pick your commands.
Also, the other characters in your party will only act automatically when the equipped Gambit is turned ON. If it is OFF, you have to pick a command for every character. (like older FFs) You also have to choose which is your Party Leader, because that's the character you can walk/run with. To give commands to the characters that are not the Party Leader, open the battle menu and just press left or right to switch to other character's battle menus. (but they still walk/run on their own unless you make them the Party Leader)
Also, when you defeat enemies, you get EXP and LP. EXP is already known, while LP stands for License Points. LPs are needed to get Licenses, which are required in equipping weapons/magic/abilities/accessories/armor. Finally, every action has a wait gauge (even Attack), and they have to be filled first before the character executes the command.
sounds good. its very similar so i cant see why their are so many complaints against this new system. thanks for that.
http://www.youtube.com/watch?v=vr3x_RRJdd4
...*holds up free hugs sign.*
the main difference ive seen is the fact that it is more like youre swarming around the enemy rather than being in a certain spot for the length of the battle.
P.S. that is what i like about the battle system. its simple and easy. now my characters will be all over the place.![]()