Quote Originally Posted by DeathKnight
It's not the gameplay, smurf the gameplay. When have we ever cared 'bout the gameplay BEFORE the games even came out??? I NEVER EVER remember FF fans ever bitching 'bout the fighting systems BEFORE the games even came out.
Yes, but you see, that's just it; we never HAD a completely different battle system before. FF is known and loved/hated for it's turn-based battle system. This is the first game where they've completely changed the battle system to real time MMORPG-ish fighting, hence all the bitching. I thought I was going to hate it until I played the demo.
Quote Originally Posted by Machinegun
Because of the demo, I plan on using my FFXII funds to buy a Nobuteru Yuki doujinshi. The battle system was horrible. I like the idea of traps, but setting any of your other two characters on this 'gambit' and kind of (NOTE: KIND OF) controlling your own guy is way too similar to an MMORPG or FFXI. Okay it's not 'way too similar' but it's the exact battle system as FFXI; almost gave it too much credit there.

Graphics wise, yes it will be the best. But as for gameplay and battles, set two characters on gambit and then set the other character on attack and it will loop until the enemy is dead. As for you the 'controlling' factor, go make a sandwich; at least that'll be more entertaining.
Yes, because all there is to a Final Fantasy is it's battle system.