Page 2 of 2 FirstFirst 12
Results 16 to 28 of 28

Thread: learning abilities

  1. #16

    Default

    Final Fantasy XII will indeed be using a system called License Board. Many things in this game require license, even the abilites. Abilities, weapons, magic, skills, (I think even summons) all need license to be used. Even if you have learned an ability or gained a weapon already, you can't use/equip them without a license. To earn a license, you need to gain enough license points (LP), which will be acquired along with EXP by defeating enemies.

    Also, as SrBehemoth said, everyone could use a summon, but only one can be equipped at a time. Also, to gain a summon, you must beat them first. Then, the summon creature must sign a pact with the character who will equip them. My guess is that you can also change your equipped summon if you are tired with the one you currently have, and there might be more than six summons. (because it's not great if there are only six, the more the better)

  2. #17
    Next mood swing in 6 mins YTDN's Avatar
    Join Date
    Jan 2006
    Location
    Some Place
    Posts
    1,997

    Default

    Quote Originally Posted by SrBehemoth
    what class wud use green magic?:mog:
    A Green Mage, duh.

  3. #18

    Default

    Quote Originally Posted by Jhei
    Final Fantasy XII will indeed be using a system called License Board. Many things in this game require license, even the abilites. Abilities, weapons, magic, skills, (I think even summons) all need license to be used. Even if you have learned an ability or gained a weapon already, you can't use/equip them without a license. To earn a license, you need to gain enough license points (LP), which will be acquired along with EXP by defeating enemies.

    Also, as SrBehemoth said, everyone could use a summon, but only one can be equipped at a time. Also, to gain a summon, you must beat them first. Then, the summon creature must sign a pact with the character who will equip them. My guess is that you can also change your equipped summon if you are tired with the one you currently have, and there might be more than six summons. (because it's not great if there are only six, the more the better)

    sounds very............ interesting!! will i need a lawyer to complete the game?????

  4. #19

    Default

    I don't think having one summon per person is that bad... in fact, I'd like to specialize characters with skills only THEY can use. It makes them more irreplaceable, even the ones who are terrible stats. I guess it's like a drive for me to make all of them equally uber-strong.
    Since the game allows customization, then the specialization would be up to me, which is somewhat more fun. That's just me, anyway.
    As far as I know, for summons, there are Hashmal, Madeus, and Ultima. Who are the other 3?

  5. #20

    Default

    Quote Originally Posted by Y_U_F_F_I_E
    A Green Mage, duh.
    Silly, Green Mages use Wind Magic!
    "I only Know the Future because I read ahead in the Sacred Tome"
    -Pram

    Which FF Character Are You?

  6. #21

    Default

    From what I've gathered, there's no jobs in Final Fantasy XII so there are no Green Mages. But if there would be Green Mages, then they would probably use Green Magic (which are not Wind Magic) which contains Shell, Protect, and all the other "buff" spells. (Haste is not included because it's Time Magic, another category of magic in FF XII.)

    Also, regarding the summons, the summons that I have seen so far are: Hashmarim, Belias, Altima, Mateus, and Queklain.
    Waiting for Final Fantasy XII!!

    ***

    Join my RP, Final Fantasy VIII: Wounds of Time!

  7. #22
    The giver of *hugs* boys from the dwarf's Avatar
    Join Date
    May 2005
    Location
    3 million years into deep space.
    Posts
    5,461

    Default

    Quote Originally Posted by SrBehemoth
    :mog: For those expecting this game to have character based abilities i dont think you shud hold you breath.there are several reasons for this.
    1. In the demo everyone cud use magic and summon(7 or 8 like system)
    2. Even in games with unique characters abilities, each character can still be lumped into one one the main classes.(ff9:zidane+amarant= theif, dagger=whitemage/summoner, vivi=too obvious, eiko=summoner, quina=Bluemage, freya=dragoon, steiner=warrior.) what class wud use green magic?:mog:
    first, that was a demo so you cant use that as much evidence because demos are always different to how the actual game is played.sqare have made up a lot of different job classes before so i dont see why they cant make up a new class for green magic.
    http://www.youtube.com/watch?v=vr3x_RRJdd4
    ...*holds up free hugs sign.*

  8. #23

    Default

    I'd say that green magic would be split across white mages, black mages and red mages, seeing as green magic is a bunch of buff's and debuff's. As for the licence board, it still confuses me, but it does look like a good system.

  9. #24
    Steiner is God Vivisteiner's Avatar
    Join Date
    Feb 2006
    Location
    Vivi
    Posts
    2,211

    Default

    Quote Originally Posted by Jhei
    From what I've gathered, there's
    Also, regarding the summons, the summons that I have seen so far are: Hashmarim, Belias, Altima, Mateus, and Queklain.
    And Adramalech.
    That makes 6, but I hope there are more

  10. #25

    Default

    So do I. 6 Summons is just never enough.

  11. #26
    Retired Dragoon Crossblades's Avatar
    Join Date
    Mar 2005
    Location
    North Bergen, NJ
    Posts
    3,973

    Default

    Quote Originally Posted by Hikoshi
    So do I. 6 Summons is just never enough.
    Well, it would make sense to have only 6 Summons in the game since the playable characters can only have one summon

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  12. #27

    Default

    ^Well, it didn't say they couldn't change the summon they made a pact with. Maybe the character can break the pact they made, and that they could change to other summons. What I'm saying is that there could be spare summons. (for example, six are in use, and the other 6 summons doesn't have a pact with anyone)
    Waiting for Final Fantasy XII!!

    ***

    Join my RP, Final Fantasy VIII: Wounds of Time!

  13. #28

    Default

    I suppose, but seeing as each Totema is suppose to be linked to each species, and so far the characters only seem to be hume and viera... = 2 totema. So yea.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •