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Thread: learning abilities

  1. #1

    Default learning abilities

    does anyone have any idea how you will learn / obtain abilities in this installment???? I loved the sphere grid, the materia and didnt mind junctioning (although drawing was a pain and a bit boring)

    I hope they stick to an AP/EXP

  2. #2

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    Pls, no more sphere grid I Want "everyone" with unique abilities or at least like that everyone couldn't cast spells. :\

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  3. #3
    I am Keyran! a nirvana fan's Avatar
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    Well I did find drawing a little boring but liked the junctioning where as I didn't like the Sphere Grid really, I hope they make learning abilities like the FFIX system.

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  4. #4

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    Junctioning!!! It would be cool if it was similer to FFVIII.

    What was the FFXI system like?

  5. #5
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by a nirvana fan
    Well I did find drawing a little boring but liked the junctioning where as I didn't like the Sphere Grid really, I hope they make learning abilities like the FFIX system.
    I have a feeling they will be using that system

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  6. #6
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    They will probobly go back to the final fantasy 7, 8, and 9 days. I mean, I dunno just a fealing. But I like the final fantasy 10 system better then them all though. I mean, you can decide which abilities that they can learn with spheres. But I also like 10-2's system, because it is just like that, but with it differently. Its more easy than collecting all those spheres just to level.
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  7. #7
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    Quote Originally Posted by Styrofoam
    What was the FFXI system like?
    hit monsters
    raise weapon proficiency
    get new weapon skill
    buy magic

  8. #8
    The giver of *hugs* boys from the dwarf's Avatar
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    i hope on this its a bit more like FF4 or FF9.
    http://www.youtube.com/watch?v=vr3x_RRJdd4
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  9. #9

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    The demo seemed to lack physical skills and support abilities and such (Like MP attack, mad rush, etc). It's kind of boring just using attack and spells, so I hope for some cool skills that will spice things up a little.

  10. #10

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    I liked the sphere grid! I hated junctioning I found it annoying if it hadnt been for junctioning 8 wouldve been my fave of the games no contest


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  11. #11

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    it should be time consuming and require patience like 7 and 10!!!! i just hope they dont change too much!!!

  12. #12
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by DJZen
    hit monsters
    raise weapon proficiency
    get new weapon skill
    buy magic
    yeah, sorta like FFXI


    This would make sense for its battle system type.

  13. #13
    The giver of *hugs* boys from the dwarf's Avatar
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    Quote Originally Posted by Gwelenguchenkus
    The demo seemed to lack physical skills and support abilities and such (Like MP attack, mad rush, etc). It's kind of boring just using attack and spells, so I hope for some cool skills that will spice things up a little.
    it was just a demo so the characters probly didnt even have the abilities that they would have in the normal game. there definetly will be cool looking abilities though.
    http://www.youtube.com/watch?v=vr3x_RRJdd4
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  14. #14

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    :mog: For those expecting this game to have character based abilities i dont think you shud hold you breath.there are several reasons for this.
    1. In the demo everyone cud use magic and summon(7 or 8 like system)
    2. Even in games with unique characters abilities, each character can still be lumped into one one the main classes.(ff9:zidane+amarant= theif, dagger=whitemage/summoner, vivi=too obvious, eiko=summoner, quina=Bluemage, freya=dragoon, steiner=warrior.) what class wud use green magic?:mog:
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  15. #15
    Next mood swing in 6 mins YTDN's Avatar
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    according to this article, they are having set abilities and are using a spere grid type system called the license board. The name sounds weird.

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