View Poll Results: Favorite FF Final Dungeon?

Voters
28. You may not vote on this poll
  • FFI:Temple of Chaos

    0 0%
  • FFII:Pandemonium

    0 0%
  • FFIII:Crystal Tower

    0 0%
  • FFIV:Crystal Palace

    0 0%
  • FFV:Cleft of Dimension

    3 10.71%
  • FFVI:Kefka's Tower

    2 7.14%
  • FFVII:Northern Crater

    3 10.71%
  • FFVIII:Ultimecia's Castle

    15 53.57%
  • FFIX:Memoria

    5 17.86%
  • FFX:Inside Sin

    0 0%
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Thread: Best Final Dungeon? (Spoilers maybe?)

  1. #1

    Default Best Final Dungeon? (Spoilers maybe?)

    FFI - Temple of Chaos
    FFII - Pandemonium
    FFIII - Crystal Tower
    FFIV - Crystal Palace
    FFV - Cleft of Dimension
    FFVI - Kefka's Tower
    FFVII - Northern Crater
    FFVIII - Ultimecia's Castle
    FFIX - Memoria
    FFX - Inside Sin

    Ultimecia's Castle was my favorite. It just had an excellent atmosphere. Almost actually creeped me out.
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  2. #2
    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    My thoughts on the matter:

    FFI:Temple of Chaos:

    Very contrived. Not the most deadly dungeon by a solid one none-the-less. The first levels are unlinear which is always good, but the lower floors are just filler. There's a lot of variance though.

    FFII:Pandemonium:

    One of the hardest (but not the hardest in FF2) dungeons, the combo of the Jade Passage before Pandemonium will break your face in two. The designs and contrast between the two are also neat, and like most of FF2's dungeons there's a lot of false passages to deal with.

    FFIII:Crystal Tower:

    Nothing special, if you disregard Hidden Land Eureka which is techinally attached to the Crystal Tower. Apart from that it's just one bland looking designed floor after another. Until you get to the dark world that is...

    FFIV:Crystal Palace:

    One of my personal favs. Nice decor, especially for the last few floors. Not too difficult to nagivate, but certainly not linear. Lots to find considering how far into the game it is.

    FFV:Cleft of Dimension:

    Man, this place just rules. The completely different areas, the huge amount of monsters, FF's first "uber bosses". Probably my favourite.

    FFVI:Kefka's Tower:

    Extremely innovative with the switching between parties, but it can irritate you a bit later when you realise you need to backtrack to find a single switch you missed. Considering also the layout for some of the other areas of the game this dungeon looks atrocious in comparison.

    FFVII:Northern Crater:

    The first "unsquare" dungeon. Isn't as innovative as FF6 was, plus it doesn't really take advantage of the whole party splitting (you can't switch plus you can just re-enter that area once you reach the bottom). As for the actual layout, it's probably one of the best dungeons in FF7, if not the best.

    FFVIII:Ultimecia's Castle:

    As said previously, very creepy. For me it all felt a bit out of place, but for a slightly unnerving Gothic theme it does it's job. Again party switching comes into it heavily but not the most complex dungeon ever concieved.

    FFIX:Memoria:

    Art deco gone mad! This dungeon is completely whacked out. Twisting gravity, dimension warps. You name a cliche, chances are this dungeon's got it. Rather like the rest of FF9 in that regard.

    FFX:Inside Sin:

    Considering this is the first FF on the PS2, the last dungeon is terrible. Linear, badly designed and no where near a challenge. Granted it's supposed to fit inside of Sin, but still they could've taken liberties with physics. One of the worst.
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  3. #3
    HowlingMonkey's Avatar
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    Ultimecia's Castle is just cool. The bosses, the puzzles, the fact that it's got every monster. Just plain rocks.

  4. #4
    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
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    It has to be either ultimecias castle or the cleft of dimension

    Ultimecias castle was a little hard on my brain tbh. and all the mini bosses were pathetically easy. But it was still amazingly fun. I liked having to earn your abilities back


    The cleft of dimension was incredable. Tons of enemies, enviroments, land bosses. Plus its the home of Shinryu and Omega The X-zone itself was the best


    i gave my vote to the cleft of dimension
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  5. #5

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    Memoria. I like the design.
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  6. #6

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    Ultimecia's castle followed by Memoria in a close second.

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  7. #7

  8. #8
    300dpi in a 72dpi zone Slade's Avatar
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    Ultimecia's Castle was by far the most awsome. Memoria, Kefka's Tower and The Cleft of Dimension were also awsome but definatly Ulty's place for the win.

  9. #9
    Paganini is a bastard. Rengori's Avatar
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    Since I hated Sin's innards, and it's the only other Final Dungeon I've been to, the northern crater. When you place your save crystal at the beggining it sucks when Bizzarro Sephi kills you.
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  10. #10

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    Im stuck Between KEfkas Tower and MEmoria

  11. #11
    Neco Arc's Avatar
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    Either Ultimecia's castle, or the Cleft of Dimension.
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  12. #12

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    Memoria, or Ultimecia's Castle
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  13. #13
    Destroyer of Worlds DarkLadyNyara's Avatar
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    Memoria or Pandaemonium.

  14. #14
    Retired Dragoon Crossblades's Avatar
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    Kefka's Tower

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

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  15. #15
    A Dirge For November Mythra's Avatar
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    Ultimecia's Castle was my fave, followed shortly by Memoria and Inside Sin

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