Adding and removing Fujin and Raijin did more trouble than you thought. HP inflation strikes yet again () and there are only enough +/-'s to get through to next round exactly. Raijin had 270 health, (one strike below 300) and now that loss is out of the game. There are only 6 places to heal someone and Kiros requires exactly 6 hits to be eliminated. This will be excruciatingly difficullt to get anyone out of the game now. (Even if we did somehow manage that, the next round would start with every character at 390 HP.)

I suggest an (another) knockdown of HP for every remaining character by 90 HP to keep things flowing. I'll take the liberty to do it right now, to help speed things along. If anyone finds a reason to disagree, feel free to say so.

Boko 240
Ellone 300
Irvine 300
Kiros 90
Laguna 300
Raine 240
Rinoa 240
Selphie 300
Xu 300
Zell 300