
Originally Posted by
Skyblade
Ok, advice to those who are looking for a strong Blue Mage: Learn as many abilities as possible. While Blue Mages have decent physical stat growth (especially considering that they are a mage class), their abilities is where they truly shine. Angel Whisper, White Wind, Dragon Force, and Mighty Guard are some of the best defensive abilities in the game. Bad Breath, Twister (which is an Area of Effect Demi), and Matra Magic are truly awesome when used properly. However, the most powerful ability in the Blue Mage's arsenal is Lv? S-Flare. To use it to it's full potential, get your entire party to have the same ones digit in their level (I suggest level 50, otherwise the Exp the Blue Mage's get will make them level up rather quickly, and thus weaken the effect). Next, have two Blue Mages, both of whom should know Lv? S-Flare. Equip your entire party with equipment that absorbs Dark damage (Bone Plate is the easiest thing to get that matches this requirement, and nearly all the jobs can use it [all but Paladin, Dragoon, and Defender]). Equip your Blue Mages (and any other magic users you are using) with the Reaction Ability Absorb MP (it's an Illusionist Ability, but it is well worth learning). Finally, you are ready to go into battle. Have the rest of your party charge the enemy and fight as usually. Have your two Blue Mages sit back and just continually cast Lv? S-Flare. Your entire party will be healed (regardless of how far away they are) for over a hundred points of damage with each cast (if you equip both your Blue Mages with Turbo MP, even more). Furthermore, because your Blue Mages have Absorb MP, they will never run out of MP, since they will be constantly recharging each others MP. Simply follow this strategy and your team will be healed for hundreds of damage points each turn, and any magic users (or physical attackers who use Ultima) equipped with Absorb MP will have their MP increased by 30 with each cast, or 60 if your Blue Mages are using Turbo MP, which is enough to cast another Ultima spell! So, Blue Mages can easily keep your entire party healed and topped up on MP for the entire battle, at the same time doing massive amounts of damage to any level 10, 20, 30, 40, or 50 enemies that do not absorb Dark damage (and, except for the Undead, there aren't that many who absorb Dark). And that is why they are far better than Morphers.
Even with max stats, Morphers can only affect a relatively small portion of the battlefield at a time. Whats more, they have to take a turn to remorph if you wish to switch ability sets.