I actually tried to superimpose the Esthar viewscreen test pattern on top of the world map and I could get four of the six radial lines through natural boundaries. Future Esthar insists that the geometry of the panels can be altered to fit the map, which kind of defeats the purpose of doing it in the first place.Originally Posted by MaxGrin
Back on topic, though. I apply Occam's razor to video game plots. The simplist explaination for things is generally the best. The years and months seems to work the way it does in the real world. However, since it isn't our earth, the year dates are unimportant. Otherwise there would have been more information in the game than a blurry tombstone inscription.