Quote Originally Posted by Hsu
Actually, it has to do with, y'know, the original Goldeneye not having jumping. Nor did it have crosshairs, except for in manual aim mode. It's to keep an authentic feel.
I was actually refering to GoldenEye, or all games by David Doak (he worked on Goldeneye, Perfect Dark and the TimeSplitters series).

Who stated that he intentionally took jumping out of all of his games, because he felt that having people bouncing around during multiplayer games was stupid.