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Thread: The Most ‘Important’ Final Fantasy Game

  1. #16

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    Its either four or Six.

    Four introduced character driven plots and a party that changed, which I'm not sure if the others had, except maby two. But 4 was in the U.S.. First I believe, correct me if Im wrong on that. Up to that point 4 seemed to have the most complex story.

    Six was the most complex story final fantasy to date argualbe. Also it introduced something used in almost every final fantays thereafter, and interchangeable party.

  2. #17
    Banned ~SapphireStar~'s Avatar
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    ff7 shoved it into the popular culture.
    I agree, that is so true. 7 did launch it onto the RPG map in Europe anyway.

  3. #18

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    I think X-2 and XI may have been important games, but for negative reasons. Many people who weren't great fans of the series may have been alienated by them and how different they are from the others, similarly with IX. People who had only played the second generation games encounter IX and compare it to VII or VIII, and grow to dislike the series because of it.

    VII though is also a very important game, for reasons discussed earlier...

  4. #19

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    Well, you have to tip your hat to FF1, its THE most important because had it sucked, or not been just right in its ability to keep people playing it over and over again, the series would never have continued.

    IV is important, because it was the next one that was decided to bring to the US, which also brought VI and VII.

    VII is important, it was an early PS game which was probably one of the earliest+bestlooking RPGs people had ever seen, and it attracted probably the most attention to the FF series than ever before (a new generation you could say)

    Considering importance in the series, these 3 are prolly the most, not considering gameplay/storyline/whathaveyou, which is a totally different topic.


    FFV: Last game to use crystals as a major plot device
    FFIX. Which is expected considering FFIX was also a huge salute to the first generation final fantasies (job classes, crystal theme, 4-man parties, etc)

  5. #20
    Banned DeathKnight's Avatar
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    since one cannot be mentioned..........um then I think VIII was the most important, it added character depth and it went from little SNES like characters(FFVII and SNES) to a full grown and more realistic and cinematic FF style.

  6. #21
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Quote Originally Posted by Gilthanes
    FFIX. Which is expected considering FFIX was also a huge salute to the first generation final fantasies (job classes, crystal theme, 4-man parties, etc)
    Well, FFV had all four elemental crystals. FFIX had one crystal that isn't even explained at the very end of the game. Kind of a cop-out crystal...but whatever

  7. #22
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    As much as I hate to admit it, it's VII.

  8. #23
    THE JACKEL ljkkjlcm9's Avatar
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    Quote Originally Posted by DeathKnight
    since one cannot be mentioned..........um then I think VIII was the most important, it added character depth and it went from little SNES like characters(FFVII and SNES) to a full grown and more realistic and cinematic FF style.
    Is much as I like the fact that you're trying to be different, I believe FFVI had far more character depth and originality and story depth, than FFVIII ever did.

    If we're discluding FFI, then it has to be VII, don't get me wrong, other games had impacts, but the biggest impact on the series and honestly the RPG genre, was FFVII

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  9. #24
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Quote Originally Posted by The Devourer Of Worlds
    In addition to this, FFV introduced new jobs and abilities that would form the basis of classes and Limit Breaks in later FF games. It also had the first truly complex plot device: The Void.
    FFI technically defines the classes and everything else brances from those primary stems. FFIIIj also had the Void, but not in the psychadelic wierdness as it is presented in FFV.

    As far as the most important one, besides FFI... *struggles* I'd have to... say...
    FFVII, for reasons already mentioned, but I wouldn't go so far to say that FFVII had the most developmental/character driven plot, that's where FFVI/X reign supreme. If you'll excuse me I have to go slit my wrists now. FFIV is a very close runner-up for most important.

    Well, FFV had all four elemental crystals. FFIX had one crystal that isn't even explained at the very end of the game. Kind of a cop-out crystal...but whatever
    FFIX has the Elemntal Temples and fiends, but no Crystals were inside. I agree that FFV is the last one where the Crystals mattered, or we can even see they existed in. If there ARE Crystals in FFIX, then they don't resemble the "we balance the world and all Greek Science is dependent on us" type assertion that FFI/III/IV/V make them to be. Did I mention Greek Science and philosphy?

  10. #25
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    Quote Originally Posted by Tavrobel
    FFI technically defines the classes and everything else brances from those primary stems. FFIIIj also had the Void, but not in the psychadelic weirdness as it is presented in FFV.
    It wasn't so much the jobs but the abilities in FFV that were important to the rest of the series.

  11. #26
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    I suppose it's VII. It made Final Fantasy maintream even outside of Japan and it was a very enjoyable game, too.
    However, most typical Final Fantasy elements were introduced in other games. If you think about it, VII was quite a break with the rest of the series until that day.

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