Originally Posted by
eiko guy
Tavrobel: i know fighting omega and ultima weapon from VIII and he went into a pattern no curaga or anything like that yet he's in the boss hall of fame, Paine is a girl and very feminine why else would she play dress up.the new generation plays old games like me i'm 14 and i played 1,2,6,8,9,10,10-2 the new games are better they show emotion and pain because kids don't just buy final fantasy the buy it if it has high scores so they put emotion into it so the real critics will give it a good score and someone new will try to play it. paine is made to be mysterious and rikku and yuna have already been developed so why do it again.whoa im black you cant say something like that you cant compare a living breathing black person to a pixilated girl.i just got the real reason why people hate x-2 it's because it's not as good as ten but its not as good as ten because youre expecting it to be just like it and that is hard to make a good game just like another without mimicing it and fanboys calling it a waste of money. the dungeon is hard because its optional if they wanted to have another easy dungeon with weak monsters they could have but that would have sucked anus the 4 hero drink limit is meant to make a challenge dont want to breeze through it or it'll be too easy the extra plot is the most important plot it's supposed to show you that spira is moving on after sin is gone and how they are trying to get it back together. of course you can feel a girls pain when she loses him but not when she cant get him back
I don't consider Omega and Ultima to be in the hall of fame at all. The battle was painfully easy. If it is predictable, then at least be a challenge, not random damages that automatically kill your characters without a second thought. It's ok if it does 9999+, as long as it is consistent, in some form or fashion. If it meganukes the attack every turn, that's alright, as long as there is a way to survive at least one of the attacks. (Yunalesca's Mega-Death; used often, but being a zombie stops it, and technically, it should heal you, but FFX doesn't need that thorn sticking out).
And yeah, I
can say slaves are like pixilated characters, because at one point, they were considered property, not people. If I wanted to relate real, live, breathing black people now, I would have said so (and gotten shot by my friend in the process).
And as I said, FFX-2 is good if you compare it to everything else, but to the other FFs, it does not stand a chance. It not need mimic, but whatever you put into it, it must work. FFX-2 has many elements that make it great... unfortunately, these qualities don't work together to make a greater, more cohesive game. It's just like a chemical formula without heat, electricity, a catalyst, etc...
As for the Hero Drink, one could add a monster that had a 1/256 drop rate. No one said they had to be completely unlimited, just hard to obtain, rather than have them as a missable one time item. (You can't even use them in the same game as you acquire them).
The last point about Yuna's pain, is that she can get Tidus back. This most certainly follows the path of history of flawless victories 100% of the time. So, uhh, Waterloo... great day for Napoleon. He won EVERYTHING he wanted, with minimal loss. Wait, he lost something (soldiers); that completely disproves my last paragraph. Every victory is a loss, and every loss is an uber unfun pain.
The plot itself is not a nuisance (I enjoy the whole idea that Yuna is trying to fix a planet that has no idea what to do, what they are used to and lived with is now gone, a constant has gone missing, and they are trying to rebuild). It's not the story, it's the process in which it proceeded. Paine just copies Charlie's Angels, so I don't REALLY have a problem with that, but it can get... rather annoying.
The original intent of MAKING FF, was to convey emotion, and to survive. What we have here, is another case of going mad with power, depending on your loyal fans to support you, and using pop culture to attract new players with perverted, and soft-core-esque plotlines. You say yourself, that emotion is the main point of the story. Besides moping around "ohh, I can't live without Tidus", she could try doing something about it without other incentive, or moving on, rather than staying stuck on the same process over and over. Every victory has a loss; it's a fact of life.