Quote Originally Posted by DeathKnight
SO RPGs are about battles??????? Gimme a break, starting from FFVII, FFs have ALWAYS been story based, smurf the fighting.

You wanna talk 'bout hard RPGs, Shin Megami Tensei is what you should be talking 'bout:fencing:
Did you COMPLETELY miss the argument? (Star Ocean 3 is still better, AND more challenging, I'm no fan of randomly generated numbers that do amounts guaranteed to kill you)
We weren't (originally) arguing about game difficulty (of which there is very little). RPGs are not entirely about battles. What you missed is the rest of my argument; that the story is not as good as any of the others.
Ok, so you claim after FFVII, they are all about STORY. As you said, story based, therefore CHARACTERS do not count, because they are not STORY (only a part of). I also have a feeling you did not play FFVI either. If you think that FF after FFVII was always about STORY, then you missed this game, and should stop talking. The story in FFVI easily trounces anything after VII, and is where your defense of the FFX-2 STORY should begin.
Ok, for instance, let's say you meant PLOT, instead of STORY. The plot is still not good, and I explained why, already. In summary
a) Yuna is a prostitue, bad, mal
b) the message of the game is"do anything you want without fear of loss, or if you do something wrong, then it can easily be fixed"
c) there's more but too lazy to type it out

In a severe need to quote myself, DeathKnight, I will answer your question.

The original intent of MAKING FF, was to convey emotion, and to survive. What we have here, is another case of going mad with power, depending on your loyal fans to support you, and using pop culture to attract new players with perverted, and soft-core-esque plotlines.
Also, you claim it is ALWAYS about story after FFVII. I just remembered; WAIT A MINUTE!? They tripled Sephiroth's HP when Cloud is level 97+? How is that NOT an attempt to make the difficulty more difficult? (at least, at level 99). Therefore, you have been disproven by Square itself; if the game was completely about PLOT, then why would they attempt to make the battle system at least, somewhat difficult, and to triple his HP at the end? Yeah, because the final duel with Sephiroth is 50 minute cutscene, not a multi-stepping battle.


anyway tavrobel if they arent i know angra mainyu or whatever is and he is easy like the rest because of cry in the knight and charon
Charon kills off your own character, and without BDL, is very useless. 9999x3 < 333444. I love doing a total of 5 digit damage without any remaining characters, against a boss with 6 digits. Technically, Angra Mainyu is an optional boss; because you do not need to complete Bikanel Chapter 5 to complete the game. By level 50, he is no longer a challenge. Anything under, and he is actually difficult. Too bad Cry in the Night consumes MP, so I don't bother to use it. I refer to perpetual, free healing with Alchemist's Stash.