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Necromancer Lich
Boys from the Dwarf: Knowledge of elemental, racial and status is in-game, for fanatics. Difficult fights can be easier when you know what can cause 2x dmg to an enemy, or what you can equip to receive 1/2 dmg. You can know an item, spell or enemy attributes by looking in FF4 books, or by looking directly inside the ROM (like me).
Nuke has power base 400, and 0 casting time. (Meteo has 800, and a casting time of 10). The data fits well with what you said.
Evasio: I just checked Zeromus on the SNES, and he doesn't absorb Meteo. I have yet to check on FF4PSX or FF4Adv, but I... I'm too lazy right now ^-^... If you're talking about the Zeromus version Golbez and FuSoYa fight, he absorbs Fire, Ice, Lightning, Darkness and Sacred (the version the party fight don't absorb Darkness).
There is absolutely no Dark Spell as far as I can tell, even in the enemy spells... The only thing I found is the Crystal you use on Zeromus - it has the Darkness bit. Zeromus must have a Counter-Condition that makes him change if he's hit with Darkness... That would explain why there is no dark spell (you *must* use the Crystal, story-wise)... Again, the data I can give is from the SNES. If anyone have differences with the PSX or GBA versions, tell me
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