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Thread: I can't decide!

  1. #1
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    Default I can't decide!

    Alright, this is the thing: I'm right in the beginning of the game, leveling up my party on Mandalia Plains.
    However, I just can't choose among all those different Jobs everywhere, it's pretty frustrating.
    Right now I'm using a Knight, Monk, Thief, Priest and Wizard, and that's fine and stuff, but I always feel like using lots of other parties!

    Do you have any advice on strategies?
    I consider developing Ramza as a Knight, Monk and Ninja, but then again, shouldn't he be a Samurai as well?
    Or perhaps a second Thief?
    And so on, and so forth, GAAH!

  2. #2

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    This is what I do every game. Make your guy a ninja and get his Two Swords ability and then change him back to a knight and equip Two Swords. This will make him almost invincible. You will kill almost everyone with one attack. If you are really patient then I would do this with all of your members.

  3. #3
    Old school, like an old fool. Flying Mullet's Avatar
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    I know I usually focus on getting my male characters Move +3 and my female characters Move +2 as soon as possible to make it easier to get around the board.
    Figaro Castle

  4. #4
    Retired Dragoon Crossblades's Avatar
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    Create other characters and use them as back up

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  5. #5
    Anarcho-syndicalist Despotus's Avatar
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    Peter_18, you'll have plenty of time to try all of the classes. You'll probably get at least 5 or 6 classes mastered for each character by the end of the game, and have a good start on all of the other classes. So use a mixed party like you have been doing. In each battle bring a couple of "fighters", a couple of "mages", and another who's a thief, mediator, or bard. But you should change a character's class once you've mastered it. You shouldn't play all the way through just specializing in a couple of classes for each character. In other words, at some point Ramza will be a Samurai as well as a Mediator and a Calculator and a Lancer and so on. Take your pick. Some of my favorite supporting skills to learn are Gained Jp Up (Squire), Blade Grasp (Samurai), Move+3/2 (Bard/Thief), Secret Hunt (Thief), Train (Mediator), Two Swords (Ninja), and MP Switch (Time Mage). Get them as soon as you can. You will find those are very useful.
    Last edited by Despotus; 03-21-2006 at 09:15 PM.
    Anarcho-syndicalism is a way of preserving freedom...

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