1) The non-linear style.
2) Not really. Making sequels to non-linear RPGs is always a pain in the arse anyway. But hey; if it's decent, then whatever.
3) No
4) Gippal is pretty hardcore.
1) The non-linear style.
2) Not really. Making sequels to non-linear RPGs is always a pain in the arse anyway. But hey; if it's decent, then whatever.
3) No
4) Gippal is pretty hardcore.