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Thread: Roleplay Rules - Please read before posting in roleplays

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Default Roleplay Rules - Please read before posting in roleplays

    Greetings ladies and gents! Today's topic will be roleplays. Specifically, the dos and don'ts of posting RPs in this forum. Please read and remember all of the rules, for if you do not follow them, bad things will happen. And we don't want that.

    Rules for Players:

    1. Be courteous to the RP's creator (Game Master) and respect their wishes. The creator of an RP has the final say in what does and does not go in their RP. If you have been asked not to post, please do so and find another RP. This also applies to following the rules that the thread creator has set down to make sure that everybody is playing on the same level and playing fairly.

    2. Do not control another player's character or a non-player character (characters who aren't necessarily major characters but are controlled by the GM) unless explicitly given permission to do so. Unless you are told you may do otherwise, you do not have control over any character other than your own, and it is very rude to control another person's character.

    3. Do not auto-hit/auto dodge. This rule can be bypassed by an RP maker's own rules, but as a general rule do not assume that any attack you have made against another character, be they a player or not, actually hits the target. Again, it is very rude to decide that the character is suddenly stabbed or struck blind or killed or whatever because you just did it to them without giving them a chance to block, evade, or counter. Likewise, don't assume that you are impervious to being damaged. Your character cannot dodge or block every attack thrown at you, so don't so say they can.

    4. Do not god-mod. This includes things like pulling out powerful weapons that you never had before, blocking or dodging attacks in ways that shouldn't be possible, and using attacks that exceed the limits of your character's power.

    5. Do not metagame. If you know something your character does not, your character doesn't suddenly gain this advantage. He or she has to find out whatever it is in-game before they may use the knowledge.

    6. Stick to your original sign-up sheet. After you've established what your character has, don't go modifying that without the permission of your Game Master.

    7. Post more than just 1-line mini-conversations. A roleplay is about playing a part in a story, and if you're just using the thread to spam you shouldn't be roleplaying.

    8. Use appropriate grammar and spelling. Nobody expects you to be perfect, but if you type completely unintelligible posts, it slows the game down dramatically because nobody can understand you. Try to type legibly and use appropriate grammar as a courtesy to other players. This doesn't forbid you from doing things like accents and the like to further your character, that is encouraged. However, when posting strictly informatively, your posts should always be readable.

    Rules for Game Masters:

    1. You may only have one active thread that you have created at a time. If you wish to make another RP, request that a mod (preferably myself) close your old RP. Also, out of courtesy, warn your players before you do so.

    2. Submit a clear sign-up sheet for players to go by. This should include things such as physical descriptions (hair and eye color, flesh tones, build, typical garments), some sort of history or backstory (family, friends, past. Also note that "dark and mysterious" histories should not be permitted as they allow players to make up whatever they want whenever it suits them), some kind of personality entry (motivations, goals, hopes, dreams, behavior), and, if specified in the rules, equipment and abilities.

    3. Establish enough of a story and situation for a roleplay. Roleplays that have little or no story and plot will be closed. If you include statistics and other figures, also include rules as to how the numbers function and interact with each other.

    4. Do not make a roleplay with a storyline that closely mirrors or outright copies a preexisting roleplay. We do not need several threads of the same roleplay at a time.

    5. If your RP is closed, DO NOT MAKE IT AGAIN. It was closed for a reason, and closed it will remain. You may make another RP if you so wish, but consider the closed RP to be finished.

  2. #2
    Actual cannibal Pheesh's Avatar
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    maybe you should have something about not using a pre-existing idea just because you think it would be too hard to join that thread. Otherwise you may end up having 5 rp's with the same basic plot.

    Stay Esential
    EE

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    MS Guardian Heero Yuy NWZC's Avatar
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    *salutes with all seriousness* I shall do my best sir, and thank you.
    Last edited by Heero Yuy NWZC; 04-07-2006 at 05:13 PM.

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    Needs to stop disappearin Black Angel's Avatar
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    Got it!

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Quote Originally Posted by eternal essence
    maybe you should have something about not using a pre-existing idea just because you think it would be too hard to join that thread. Otherwise you may end up having 5 rp's with the same basic plot.

    Stay Esential
    EE
    Good idea, I'll add that now.

    Quote Originally Posted by Heero Yuy NWZC
    *salutes with all seriousness* I shall do my best ma'am, and thank you.
    "Ma'am?" Last I checked I was quite far from female.

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    Unlimited Hentai Works Twilight Edge's Avatar
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    Hey,I read the GM rules and it said that there could only be one active RP at a time.So does that mean I have to close one of my RPs?

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    MS Guardian Heero Yuy NWZC's Avatar
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    Oh, sorry. My mind was stuck in something else and I accidentally put that.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Quote Originally Posted by Omnislasher Draco
    Hey,I read the GM rules and it said that there could only be one active RP at a time.So does that mean I have to close one of my RPs?
    Yes it does. PMs should be going out today and all GMs who are running multiple RPs will have to pick one that will remain open.

  9. #9

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    A startling coincidence, Void-maestro. I had drawn up a list of Text-RP gaming "sins" of which I had in mind a total of seven. Not just because of the "Seven Deadly Sins" but because I had seven topics of interest when it came to rules. However, I spent so much time on the first six . . . I forgot what the seventh was. It's funny, now, to see that you have a total of seven rules for players.
    Quote Originally Posted by Behold the Void
    Rules for Players:

    2. Do not control another player's character or an non-player character (characters who aren't necessarily major characters but are controlled by the GM) unless explicitly given permission to do so. Unless you are told you may do otherwise, you do not have control over any character other than your own, and it is very rude to control another person's character.
    To elaborate, this can mean something as important as dictating what another character does in the game or it could be something as simple as discerning their personal reactions to your characters actions.

    3. Do not auto-hit. This rule can be bypassed by an RP maker's own rules, but as a general rule, do not assume that any attack you have made against another characte (be they a player or not) actually hits the target. Again, it is very rude to decide that the character is suddenly stabbed or struck blind or killed or whatever because you just did it to them without giving them a chance to block, evade, or counter.
    This can also be considered taking control of a character other than your own. However, it also means that you cannot assume what happens to your character.

    4. Do not god-mod. This includes things like pulling out powerful weapons that you never had before, blocking or dodging attacks in ways that shouldn't be possible, and using attacks that exceed the limits of your character's power.
    I refer to it as "the Marry Poppins Magic Bag" rule. Just because you think of something that would be cool, doesn't mean you should do it. At the least, you should get permission from the Game Master first.

    6. Stick to your original sign-up sheet. After you've established what your character has, don't go modifying that without the permission of your Game Master.
    Depending on the RP, your Game Master may modify your characters according to the flow of the story or . . . you may not be able to change at all. It's up to them.

    7. Post more than just 1-line mini-conversations. A roleplay is about playing a part in a story, and if you're just using the thread to spam you shouldn't be roleplaying.
    These are actually all right few and far between. However, you should only need a 1-liner if you are asked a question or need to ask a question . . . but even then, be realistic. Try to at least think of how your character would physically react in a conversation, even a short one.

    Rules for Game Masters:

    1. You may only have one active thread that you have created at a time. If you wish to make another RP, request that a mod (preferably myself) close your old RP. Also, out of courtesy, warn your players before you do so.
    It's rude to be missing from an RP because your ruling over another.

    2. Submit a clear sign-up sheet for players to go by. This should include things such as physical descriptions (hair and eye color, flesh tones, build, typical garments), some sort of history or backstory (family, friends, past. Also note that "dark and mysterious" histories should not be permitted as they allow players to make up whatever they want whenever it suits them), some kind of personality entry (motivations, goals, hopes, dreams, behavior), and, if specified in the rules, equipment and abilities.
    "Dark and mysterious" is fine as a personality attribute. However, a character's backstory should include at least a week's worth of events that lead up to their current situation. Any skills or attributes or weapon knowledge should be conveyed in the backstory. It doesn't matter if the character is amnesiac. Just because they don't remember doesn't mean that their past didn't happen. The Game Master can include NCPs that have connections to the character if he so chooses. The player does not dictate the story, no matter how cool he thinks his character is.

    3. Establish enough of a story and situation for a roleplay. Roleplays that have little or no story and plot will be closed.
    History
    Current Events
    Immediate Situation
    Plot
    Conclusion - only if you want to close an RP in a respectable way.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Further discussion has warranted a decision that all existing RPs will be left open unless they are in violation of the rules, even if there are multiple RPs under the same GM.

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    Recognized Member TheAbominatrix's Avatar
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    Would it be okay if you added the need to put the [RP] key in the title? To stress it at least. I know those of us going to the writers forum to read stories or whatever dont wanna have to sift through RPs, cause those not labeled do have similar titles to what a story would have.

  12. #12
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Added.

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    Recognized Member TheAbominatrix's Avatar
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    Danke <3

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    Resident Fire Emblem Fan Elite Lord Sigma's Avatar
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    If you make it so you can't assume every attack hits, shouldn't it also state that you can't always say that you dodge everything thrown at you?

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Quote Originally Posted by Elite Lord Sigma
    If you make it so you can't assume every attack hits, shouldn't it also state that you can't always say that you dodge everything thrown at you?
    Got it covered.

    Quote Originally Posted by Behold the Void
    4. Do not god-mod. This includes things like pulling out powerful weapons that you never had before, blocking or dodging attacks in ways that shouldn't be possible, and using attacks that exceed the limits of your character's power.

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