I disagree to the fullest.
I agree that FF 1, 2, and 3 were establishing titles, but 4 wasn't really...it was an innovating title I'd say. Anyway, I don't think 5 - 7 were the peak or rpg...i mean, emphasis was on the game's system in FF5 and 6 only, FF7 had a crappy battle system. I really don't think there's been a peak per ce, because everyone has their favourites so it's too hard to pin point.Originally Posted by Topic Starter
As for me, the list goes more like so:
FF1: Groundwork
FF2: Adding complexity (slight) to the storyline
FF3: Innovation to the battle system (jobs)
FF4: Deeper characters and story
FF5: Nothing too special, a job system remake and mediocre story
FF6: Deepest of characters and story so far, new innovations to battle
FF7: Very good story line, little innovation
FF8: Very good story, many well developed (and some under developed) characters, lots of gameplay innovation
FF9: Very good story, deep characters, some battle innovation
FF10: Original story that wasn't handled well. Very good, fluent, and innovative gameplay (sphere board/CTB)
FF11: Experimental, in my opinion
FF12: ? Who knows.
I really don't get how many people think gameplay has gotten worse since FF7. FF7 had really lame gameplay, as did 6. 8 had junctions which were fun and very custumizable, 9 had the ability gems, which were very easy to learn and very effective and added to the gameplay, X had the sphere grid and CTB, which i think is innovation beyond innovation.





Reply With Quote