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Thread: The ultimate Junction?

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  1. #1

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    My junction:

    HP: Any magic which will around 5500~5999HP after junction (then I will use HP+80%, ) So, some mid level magic like Regen will be fine

    Str: Meteor. Sometimes flare (If that is Squall/ Zell, I will use Str +60%)

    Vit: Meltdown of course

    Mag: Pain (If that is Rinoa/Selphie, I will use Mag +60%)

    Spr: Full-life (Sometimes will use Reflect if I junction full-life to Elemental)

    Spd: Triple Evade: I dont know....maybe Tornado/Haste/Stop?
    Hit: Blind/Tornado/Quake

    Luck: Aura/Death/Ultima (I could raise luck to 12x with Luck+50%, but I dont think thats important after I get all the stuffs I need......)

    Elemental: I seldom junction to Elem-Atk. But for Elem-defence: Ultima + life + Flare or shell if I have.

    Status: Mostly against for Malboro's bad breath.
    Status-Atk: I have made many tests...... Hope you will like my research (I bet some of you know it already)

    For some monsters:
    Blue dragon---Death, Blind, Break
    T-Rex---------Death, Blind, Sleep, Stop
    Grandel-------Death, Stop
    Behemoth---Death,Silence/Berserk
    Elnoyle-------Death
    So I usually junction "Death" to stat- atk (Instant kill). Doomtrain or Diablos maybe a good choice...But takes some time(sorry Im out of topic)

    Another monsters like...
    Ruby dragon---Sleep
    Malboro---Demi <---all status attack immune......Cast demi on it to do 9999hp
    Iron ginat--- Blind
    Chimera---Blind
    Last edited by Reddragon; 05-11-2006 at 02:11 AM.

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