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Thread: If they made a Street Fighter 4...

  1. #16

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    Also, an SF game with a sort of quest/adventure mode. Remember Guilty Gear boost mode in Guilty Gear Isuka and Force Mode in Tekken 3? A Street Fighter game with a quest mode like that would actually give the game some more longevity.

  2. #17
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    Quote Originally Posted by Darth Holmes
    Your ignorance on these games is funny sometimes.

    Deathknights buddy-enemy system actually sounds really good.
    When you say combonation of 2D and 3D do you mean characters movements determine what happens on the battlefield? That was only slightly introduced in a few games, like if you hit an enemy knocking him/her back into a chair or a table it would break.

    Also, an expanded version of SFA3's world tour would rock if it added more RPG elements, where as your characters fought they'd get stronger and you can take them online.
    Man that expanded world tour system would really rock, it'd make you feel as if you're REALLY the fighter you love/like whatever =D.

    Oh and yes, I'd like more objects around and people too! which you can knock around depending on the moves you perform.

    But morever, I'd like to see interaction with the background, when Ken does his Shin-Shouryken(spell check) I'd like to see damage being done to the background(burning trees, broken glass, people being knocked off, etc.). But it could be more fully realized if it was a 3D street fighter, more interaction with the background could be possible. hiding behind cars, jumping from a tree(Blanka), cool stuff you know.

    If the interaction with the background seems a bit silly at least the damage to the background and such would be great, imagine drilling your opponent on the ground and leaving a big crack on the floor, or dust jumping off the ground, little details like that would rock. or trees loosing all their leafs after a super special, or melting snow, or in a rainy stage, using all that water to do an INSANE Psycho Crusher(M.Bison) or something.

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  3. #18

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    I doubt a 3D Street Fighter can ever work.

  4. #19
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    Quote Originally Posted by Darth Holmes
    I doubt a 3D Street Fighter can ever work.
    ...yeah

    But think 'bout it, if Capcom stops being so HARD-HEADED and allow Namco or Tecmo to make the game for them....just imagine:

    -Street Fighter Alpha 4 with Dead Or Alive graphics

    -Street Fighter Alpha 4 with Soul Calibur graphics

    It could work! But only if Capcom allows this
    If not...then make it 2D! I love 2D fighting games, they've got a special magic to them.

  5. #20

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    See heres the thing, SF's combat has been tried and true since it's days in the early ninties. It can't POSSBLY play well with 3D graphics, definet proof of this theory is the collection of Street Fighter EX games, they sucked so badly. If you wanna play an SF game with DoA graphics play DoA. Asking for a high-res 3D SF game is like asking for a Geo Metro with a 90,000 dollar stereo system.

  6. #21
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    Quote Originally Posted by DeathKnight
    ...yeah

    But think 'bout it, if Capcom stops being so HARD-HEADED and allow Namco or Tecmo to make the game for them....just imagine:

    -Street Fighter Alpha 4 with Dead Or Alive graphics

    -Street Fighter Alpha 4 with Soul Calibur graphics

    It could work! But only if Capcom allows this
    If not...then make it 2D! I love 2D fighting games, they've got a special magic to them.
    Not to sound pessimistic, but a 3D SF by Namco would most likely not be very good. Just saying. Tekken is already a very clunky fighter (IMO); do we need clunky gameplay transferring into SF? And Tecmo? Buttonmash city!

    If you guys are saying SF can't work in 3D because of SFEX, then you must know that a company named Arika was responsible for it. Capcom didn't have any part in it other than for the character artwork. IMO they do well with 3D fighters that play like 2D ones (case in point, Rival Schools and Plasma Sword).

    Hi-res sprites, please! Capcom has been reusing the same old sprites for YEARS! The last new sprites they made were for SF3! That was a LONG time ago.
    Yeah, and they're still the best and most fluidly-animating fighting game sprites ever made :P Capcom shouldn't change them unless someone makes 2D graphics better than those, and that animate just as fluidly.

    It's a smart decision not to get ahead of yourself, someone could 1-up you just as quickly, especially in a business.

    What I'm thinking is that it just keeps all its old modes. We don't need a Tekken Force-like mode (that wouldn't fit in SF anyway unless the mode was for Cody or any of the other Final Fight characters; Ryu in that mode would be out of place). It should get interactive backgrounds just like other people have said.

    There was already a huge focus on storyline to begin with, and I suppose the CG idea wouldn't be too bad, but they have to keep them true to the SF style.

    But we all know that since the only truly popular SF is A3 (TS and ST are somewhat popular for hardcore players), Capcom will just keep adding stuff to that game and rereleasing it. It seems nobody plays anything new Capcom makes anymore until it's way too late so they are forced to rehash and make collections...
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  7. #22

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    Quote Originally Posted by Bakuretsu Hakkei
    IMO they do well with 3D fighters that play like 2D ones (case in point, Rival Schools and Plasma Sword).
    Truth has been spoken.

  8. #23
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    Quote Originally Posted by Bakuretsu Hakkei
    Yeah, and they're still the best and most fluidly-animating fighting game sprites ever made :P Capcom shouldn't change them unless someone makes 2D graphics better than those, and that animate just as fluidly.
    *cough* Guilty Gear XX *cough* The whole 'if it ain't broke, don't fix it' mentality doesn't work well in the games industry. If everyone thought like that, every game would end up like an EA Sports title... pretty much the same game every iteration.

    Quote Originally Posted by Bakuretsu Hakkei
    IMO they do well with 3D fighters that play like 2D ones (case in point, Rival Schools and Plasma Sword).
    I think if Capcom really wants to make a true 3D SF, they will want it to be a top tier fighting game, able to hold ground with the three kings of 3D fighting (Tekken, Virtua Fighter, Soulcalibur). I'm not saying that Rival Schools isn't good, because I actually really like it, but it's not really tournament caliber material, if you know what I mean. The thing about SF is that it is pretty much the epitome of 2D fighting, and translating that success into 3D is no easy task. But then again, if anyone can do it, it's the folks at Capcom. Hmmm... but I don't think any 2D fighter has ever succesfully been translated to 3D before...
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  9. #24
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    Ummm....GG's graphics aren't as good as SF3's, not by a long shot.

    For instance, compare animations. While each SF'er in SF3 animates really fluidly and has more than 3 frames for everything, GG's animations are like something you'd see in, like, Art of Fighting. The difference is obvious is you have played both games.

    All that GG's graphics have going for them is color. That's it. The resolution doesn't mean squat, since technically, even though SF3 didn't have a hi-res filter (like GG did), it still looked hi-res.

    The whole 'if it ain't broke, don't fix it' mentality doesn't work well in the games industry.
    Oh yes it does. Look at Pokemon and SF2 for further proof. Not to mention all those Tetris games.

    The only way you'd wanna "fix" something in the game industry is if you're either sure that some other company's not gonna 1-up you right off the bat (that sorta happened to Virtua Fighter in a way =/), or if a company did actually 1-up you.

    Those two things, or if the game sucked :P
    Xenogears is the tragic story of how your whole life can take a crappy turn, just because you happened to see a lady in a wedding dress before her wedding.

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  10. #25

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    I think if you put SF3's fluid sprite animations and put it in Sega/Sammy's atomiswave system you might get something of pure beauty.

  11. #26
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    Capcom just needs to make new sprites with GREAT animations for SFA4. With the PlayStation3 they can do whatever they want, they don't have to worry 'bout how much polygons they use on the background...so it's possible.

    GG's animations are ok....but they're simple and STILL....they look more like art....than animation....and the characters feel awefully small sometimes, though it does what it does pretty well.

    Like I said, they just need to keep it 2D, introduce great modes and features (background interaction, enemy/buddy system, constant interaction of ALL characters in ALL modes(whatever you do in versus affects what happens in survival ect. but to an extent.) ). I agree that SF should be 2D always! The fighting just feels great, everyone gets into it and you don't feel like you're on the floor rolling around *cough* Tekken all the smurfing time.

  12. #27

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    I... doubt a PS3 will ever get a 2D game, as rediculously high the specs are...

    The PS2, XBox, and Gamecube can handle extreamly high res sprites just fine on their own. Its a shame this potential will probably be unseen outside of Japan.

  13. #28

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    It will be sad if that happens, but seeing as the PS3 will be region free, Its easy to import them from Japan.

  14. #29

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    Region free? Will that work if you play forgien PS1/2 games in it?

  15. #30

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    Dunno, but it would seem silly if it didnt.

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