Not to sound pessimistic, but a 3D SF by Namco would most likely not be very good. Just saying. Tekken is already a very clunky fighter (IMO); do we need clunky gameplay transferring into SF? And Tecmo? Buttonmash city!Originally Posted by DeathKnight
If you guys are saying SF can't work in 3D because of SFEX, then you must know that a company named Arika was responsible for it. Capcom didn't have any part in it other than for the character artwork. IMO they do well with 3D fighters that play like 2D ones (case in point, Rival Schools and Plasma Sword).
Yeah, and they're still the best and most fluidly-animating fighting game sprites ever made :P Capcom shouldn't change them unless someone makes 2D graphics better than those, and that animate just as fluidly.Hi-res sprites, please! Capcom has been reusing the same old sprites for YEARS! The last new sprites they made were for SF3! That was a LONG time ago.
It's a smart decision not to get ahead of yourself, someone could 1-up you just as quickly, especially in a business.![]()
What I'm thinking is that it just keeps all its old modes. We don't need a Tekken Force-like mode (that wouldn't fit in SF anyway unless the mode was for Cody or any of the other Final Fight characters; Ryu in that mode would be out of place). It should get interactive backgrounds just like other people have said.
There was already a huge focus on storyline to begin with, and I suppose the CG idea wouldn't be too bad, but they have to keep them true to the SF style.
But we all know that since the only truly popular SF is A3 (TS and ST are somewhat popular for hardcore players), Capcom will just keep adding stuff to that game and rereleasing it. It seems nobody plays anything new Capcom makes anymore until it's way too late so they are forced to rehash and make collections...![]()






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