Originally Posted by
Big D
I'm not too up-to-speed on the SC series, though I've played a demo of SCII and checked out some of the info. Might have to get the more recent games someday, since I'm also a pretty keen Tekken player...
Something I'd love to see in a game is authentic swordplay. I mean, the kind of fighting where timing matters ('timing' in the sword-fighting sense - range, in other words. 'True time' attacks, where you begin your strike, then move into range and land the blow simultaneously). Weapon binding would be good, too. Defense is every bit as important as offence, but most martial arts games have fairly simple 'block' commands to cover everything. It'd be neat to see that change, especially since it'd give more relevance to shields or offhand weapons in games like the Soul Calibur series. It'd be extremely cool to see a game character fighting with the MS I.33 sword and buckler system, or George Silver's single sword style. Viking axe and shield would rule, also. In fact, any detailed and historically accurate combat style would be good to see. Though the technical details would probably be pretty boring for those who don't practise a weapons-based martial art in real life...