Hm..I downloaded the version in your latest link, but I still can't see the damage numbers. :/ Is there something I'm doing wrong? I just copied/pasted it to the Games folder, like last time.
Hm..I downloaded the version in your latest link, but I still can't see the damage numbers. :/ Is there something I'm doing wrong? I just copied/pasted it to the Games folder, like last time.
Ohh, never thought of it that way. :laughing: Hmmm...Originally Posted by Christmas
I'm still not sure what may be causing this. I'm trying to find out, but it's apparently either not common, or people just don't knwo why it happens. I'll continue looking though, and if I find something I'll let you know. Sorry.Originally Posted by Zeromus_X
Also, I forgot to mention, I am just now looking into the glory that is scripting. Not that I'm learning it or anything, but I'm looking into using pre-made ones in this, if I like them/think they're cool. If I change something and it gets a backlash though, I'll be sure to change it back.
Boy am I an unfunny ass.
Azar's Hat should most certainly be the best Hat, as his is the original and the others are all just copies that were trying to capture Azar's Hat's magic. Azar's Hat is to the other Hats as Sauron's Ring is to one of those rings given to a dwarf, elf or man.
Bow before the mighty Javoo!
Originally Posted by Loony BoB
Or Azar's hat can only be uncursed when you completed the collection of the other copies of his hats.
Originally Posted by Loony BoB
You just went up about 1500 Nerd Points.
Many thanks Christmas!
Horniest Member, 2007! Gimme a little unf unf!
The only idea I've found is going to take a little jury-rigging. First, you'll need to do what Psychotic apparently did when he wants to screw around with my game.Originally Posted by Zeromus_X
Then, go to Tools>Script Editor. Copy and paste this code over the one at the bottom that says main.Originally Posted by Psychotic
I'm not sure if this will work or not, but it's worth a shot.Code:#============================================================================== # ** Main #------------------------------------------------------------------------------ # After defining each class, actual processing begins here. #============================================================================== begin $fontface = $defaultfonttype = $fontname = Font.default_name = "Arial" $fontsize = $defaultfontsize = Font.default_size = 22 # Prepare for transition Graphics.freeze # Make scene object (title screen) $scene = Scene_Title.new # Call main method as long as $scene is effective while $scene != nil $scene.main end # Fade out Graphics.transition(20) rescue Errno::ENOENT # Supplement Errno::ENOENT exception # If unable to open file, display message and end filename = $!.message.sub("No such file or directory - ", "") print("Unable to find file #{filename}.") end
Anyway, here are a few examples of some scripts I've looked at implementing in here. I've attached the images because Photobucket hates me at the moment. Also, these are all done in a Test project, so there's HP and the guys names are different.
#1. This is a Ring Menu. Functionally, it's the exact same as a regular menu, it just looks different, and therefore makes this more "original", per se.
#2. When you choose something like "Equip" of "Skill", this is how you choose the character you want.
#3. This is just an addition that makes little bars appear along with your AS and SP numbers.
#4. This is something akin to FFVII. It's technically called a "Battle Report", and adds up your Exp and Money in the same fashion.
#5. A Bestiary-type thing, a la Dawn of Souls and FFIV Advanced. Gives you enemy info after you beat them.
Now, the first two scripts work fine, but the third and fourth are incompatible with old save files, which means that you guys would have to start all over again if I used either of them. The Bestiary is also incompatible with the Ring Menu, so I can currently use it if you guys didn't want the Ring Menu, but liked the idea of a Bestiary (it'd still be incompatible with old save files). So, I leave it up to you guys. Which scripts would you like included at the moment?
Last edited by Rase; 08-15-2006 at 04:30 AM.
Boy am I an unfunny ass.
I like ideas #3-5 (bars, status and bestary), but I really don't like having the menu monkeyed around with. That's my opinion anyway.
"Reality is that which,
when you stop believing in it,
doesn't go away".
Philip K. Dick
I think all of them would add to the game as long as they all function the way you want. More power to ya.
Well, after twiddling around with it, I think I've got those three scripts in (AS/SP/EXP Bars, Battle Report, and Bestiary/Member List). The Member List replaces the useless Save function on the Menu (useless because, as you know, you can only save at those certain stations). You can activate it by talking to the "top" crystal in the FAQ or by simply leaving the FAQ and entering the Homepage.
If you'd like to try it out, here is the link to the download.I had to name it something else because you apparently can't have two files named the same thing on the same site. Remember, you will need to start from the beginning, as this doesn't register with old save files. But then, if it did, you'd be missing fifty-some enemies from your Member List, and that wouldn't do.And, as always, feedback of these changes is most appreciated.
I've attached some screenshots, as you can see, and will give them a brief overview. First is the Menu screen. Not much different, just the bars and the faded out "Member List". Next is the Registration Battle. Here you can see the bars as they appear on the Battle Screen. Next, the Battle Report, showing your EXP and GP gained, along with any items you got. It also shows your current levels for each, and the amount of EXP you need to gain a level. If a character learns a new skill, it will alert you. Then we have another view of the Menu (exciting, no?). This just shows the little EXP bar filing up. I'm not sure why I included it, I'm tired at the moment. Finally, a page of the Member List, with all the info it provides.
Due to things I had to change for the Member List to work, some monster groups may contain the wrong monsters. So, if you run into, say, Thunday Man in EoEo, let me know.
Finally, I am slowly getting some work done on the next episode. However, with my life getting busier, plus having to create two dungeons, I won't even begin to guess as to when it'll be done.
Last edited by Rase; 07-17-2006 at 07:24 AM.
Boy am I an unfunny ass.
I seriously need to remember to check this out sometime.
Bow before the mighty Javoo!
This looks super funny.
-_-; My save file is messed up.I'll have to play it all over again! Ah well. ^_^ It's fun. ^_^
I should Be a pirate that hates everything. Im downloading it now. From what Ive seen it looks funny
Active after a year? ZOMG.
But yeah when i DID post a year ago I was an ass to everyone. So sorry about that. You can totally tell I used to think i was "gangsta" just by my name. Boy have I changed.
Was it from the pre-script version or the post-script one?Originally Posted by Shauna
Anyway, the main reason for this reply is because it's time for another request thing. This time, I need you all to rack your brains for EoFF or internet related names for two main elemental skills. The two elements I need covered are Water and Earth, chosen because RPG Maker XP already has some nice animations pre-made for them.Just put forth ideas for the basic (low-level) version of the skill and I can take that and create the other two levels from that theme.
As an example, I made all the Fire skills a variant of Flame, because flaming is something that happens a lot in message boards, this one included.
I look forward to seeing any ideas you guys put forth.![]()
Boy am I an unfunny ass.