In the words of Jay and Silent bob, Blasphemy!Originally Posted by Aralith
When it comes to the basic storyline structure, FFVII and VI are very similar. Evil villain does evil villain things, cast of mismatched good guys do good guy thing, and clash with evil villain. Global chase and fetch quest ensues until an apocalyptic showdown happens at the end. Evil is defeated, happiness ensues. FFVII had Shinra, FFVI had the empire. FFVII had Rufus, FFVI had Geshtahl. FFVII had Sephiroth, FFVI had kefka. Structurally speaking, there are many similarities.
And personally, I dont know how you can say VI did not have a storyline in which the interaction's between characters did not play a point. The love triangle between Rachael, Locke, and Celes. Shadow's tortured past and relationship with Relm and Strago. The history between Edgar And Sabin, and how Edgar REALLY gained the throne. Cyan's self destructive guilt. Terra's longing for an understanding of what love is and her fear of her mixed heritage. The relationships played an important role throughout the game. The only difference is that FFVI did not have the fancy CGI and polygons to flesh out it's storyline and give it the illusion of depth. But I found it's characters, and relationships to be very vital to the plot.
and as for what you stated about the action in AC, I really found the action in AC to be it's worst asset. It focused too hard on looking cool, that it missed what makes martial art's films look cool. The underlying logic and intensity of most fight scenes. Seeing the lead character fight against a obviously more powerful foe, and overcome with guts and and heart rather then luck or fluke, is a great experience. The hero becomes the underdog, but fights through. It's david Vs Goliath but with fancy choreography. AC nixed all that and went with the "gee kids, doesn't this look cool" mentality. I felt like I was being talked down too. Films like 8 Diagram Pole fighter, Fist of Legend, Legend of Drunken Master II, are all classics because their fight scenes have ingenuity, creative thoughtfulness, and hard hitting final duels that leave you wide eyed. Advent Children has Sephiroth forgetting to duck and cloud pulling off his ultimate attack with a wounded sword arm. Even if he DID manage to pull off that attack, he should have at least maimed or injured himself grievously due to the prior injury. A sense of consequence and threat of injury for the heroic characters adds drama to the action. And as a action film, AC really lacks to emotionally involve the viewer on any level I found.



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