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Thread: Vital spells?

  1. #1
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    Default Vital spells?

    Alright, this game isn't exactly magic-oriented, but there are still some magics that you simply can't live without,
    and some others which make some dungeons a breeze.
    Now the question is, which magics should you give priority to?
    Let's decide!

    This is my list, followed by arguments:

    WHITE MAGIC:
    Cure - vital for healing your chars, because they *will* lose HP a lot
    Life - very, very important; how fun is it being stranded with 3 KO:d chars in the middle of a hard cave?
    Heal - Poison, Dark, Curse and Dumb, enough said
    Safe - ...and suddenly, 500 DMG only dealt 200 DMG...
    Shell - ...and suddenly, Meteor, spell of destruction, didn't kill you...
    Wall - ...extreme magic defense, WHAT!
    Change - Level-building, anyone?
    Exit - incredibly important for getting out of dungeons easily, saving you some tedious backtracking
    Holy - extremely useful against undead monsters and whatnot
    Ultima - once you actually manage to reveal its weird stat-secrets, it becomes the best spell in the game!

    BLACK MAGIC:
    Fire - ice monsters, enough said
    Ice - fire monsters, enough said
    Bolt - water monsters, enough said
    Haste - increases amount of attacks, and puts Berserk to shame
    Flare - extreme fire attack, couldn't go wrong
    Last edited by Peter_20; 04-30-2006 at 07:14 PM.

  2. #2
    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    Default

    I could make an arguement to say why you can do the game with only Cure, Life and Exit under your belt. DJZen could probably go one better and explain how you can do it without a single spell.
    There is no signature here. Move along.

  3. #3
    Draw the Drapes Recognized Member rubah's Avatar
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    Default

    I'd include berserk as well, it raises your physical attack by a bit more too, so it's good to use with haste. Not as effective, but not negligible.

  4. #4
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    Quote Originally Posted by Maxx Power
    I could make an arguement to say why you can do the game with only Cure, Life and Exit under your belt. DJZen could probably go one better and explain how you can do it without a single spell.
    Hahaha, no I actually reccomend this:

    Cure, life, esuna, basuna, teleport, holy, blink, shell

    Fire, thunder, blizzard, scourge, flare, haste, curse

    that's all

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