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Guess I should try to re-communicate that.
I feel game developers should focus on making enjoyable games, not on the form and beauty of the games. Said form and beauty exist to support the basic premise of being enjoyable. I never feel that a design teams artistic vision should compromise the enjoyability of a game to its fans.
Not sure what the pure fun you allude to is, I'm assuming some sort of simpler gaming experience. I deliberately said enjoy in my posts to emphasize the critical factor is the feeling you walk away from the game with. As for myself, I love being involved in the adventure; and that is going to be significantly dampened if I take a disliking to the game's primary character. If I'm asking myself 'is this someone I want to hear about' and the answer is no, how invested do you think I can get into the story?
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