Originally Posted by
Khaotic
As for the trailer, watching it again and paying more attention to it is amazing, that battle system seems very unique. The seemed to have put the old battle system(choosing a command(like fire, fire II, attack, etc) and add in an active motion "fighting scene" instead of taking turns fighting back and forth, however, that could just be a special scene and the battle system could be completely different, but you can still hope I suppose.
The game reminds me of SO:3, "aerial" attack, and the other attack that hit all surrounding enemies, which is when the screen showed a bunch of numbers with "combo", basically, as probably most of you know, there is area attacks, but not just with magic(since we haven't really seen much magic attacks yet) but with kicks and physical type things, which is pretty cool.
Apparently, from what I could see in the trailer, she used a physical attack, and then combined it with "fire" which then spread out with melee contact on her weapon and did the "combo" attack hitting all near targets. So, if I had to guess, I would say the battle system combines options and makes them much more "realistic" so you can basically make your own combos, much like a fighting type game.
Example: Attack > Ice = melee attack with an ice attack hitting all near targets
Attack > Fire = melee attack with an ice attack hitting all near targets(from the trailer)
I watched it yet again to try and gather some more details about the battle system, though there is no definate facts given from the creators, its fine to assume things for now.
What I noticed this time is there is an action type bar
|Attack| |Firaga| |attack| |Vstrike| etc, etc, so.. judging from that, you select options and basically a "movie" plays while you select your actions, depending what you do, things can probably combo, much like in the movie when you see the explosion, which is firaga mixed with either an attack or "vstrike". What happens if you don't insert a command before the "action bar" has another choice to use? I'm not sure, maybe its already pre-set outside of battle and you insert the options you want, say:
|attack| |ice| |aerial| |attack| |ice| |aerial|
and it will continue to use those attacks, however, that seems like it would get quite boring and repeative, so I'm sure there is something I'm not getting, though I'm probably looking into this too much and it is, after all, just a teaser trailer.
Though this is just speculation, and could easily be changed, I would say its safe to assume judging from the movie that this is how the battle system will be, for now.