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Thread: Bizzaro Sephiroth question

  1. #1
    Summoner of Nessie Brian The Pink Shark's Avatar
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    Chocobo Bizzaro Sephiroth question

    Anyone notice how sometimes you are alowed 3 parties rather than 2 for the battle with Bizzaro Sephiroth, ive played games where ive had both but could someone tell em what causes the game to give you 3 parties rather than 2

  2. #2
    The Hardcore Gentleman Emerald weapon's Avatar
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    I usualy allowed to play with 1 party only on occasion it lets me play with 2

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    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Recruiting Yuffie and/or Vincent will allow you to have two parties, and probably being at higher levels/using KOR on Synthesis, etc. I don't know exactly what causes it though.

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    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    I know we discussed this very subject before. I'm too lazy to go searching for it, so instead I'll do the usual thing of quoting from GameFAQs;

    Quote Originally Posted by GameFAQS
    You will face the single party version if any one of the following are true:

    1. Jenova*SYNTHESIS achieved 13 or more turns before the countdown for
    Ultima started. Note that this still counts turns where Jenova
    couldn't do anything due to an Arm being dead. Also note that the
    very first turn Jenova begins the countdown on does not count.

    2. The average party level is 53 or less. Aeris is not included in
    this count, and if you have skipped Yuffie or Vincent, then whoever
    you've skipped will not be included either. The average is the sum
    of your party's levels divided by the number of party members,
    rounded down.

    3. At least one party member is L34 or less. A character in this level
    range automatically earns you the single party version of
    Bizarro*Sephiroth.


    This version of Bizarro*Sephiroth is the easiest and least complex of the
    lot. The idea is simply to defeat the Main Body (Bizarro*Sephiroth A).
    Complicating this is the Core (Bizarro*Sephiroth C) which heals the Main Body
    every turn. At the start of battle, the Core is immune to any attack.
    However, defeating Right Magic (Bizarro*Sephiroth D) and Left Magic
    (Bizarro*Sephiroth E) makes the Core vulnerable to attack, allowing you to
    shut down this healing factor.

    You will face the two party version if you do not qualify for the single
    party version, but one of the following is true:

    1. At least one party member is L44 or less.

    2. You are missing either Vincent or Yuffie or both.

    3. The average party level is 67 or less.


    This is a slightly more complex battle. Cloud's party will face the Right
    Side of Bizarro, while your other party must face the Left. The battle
    begins with Cloud. The objective, again, is to defeat the Main Body
    (Bizarro*Sephiroth Main:A). However, the Right Core (Bizarro*Sephiroth
    Main:C) is still healing it every turn. To complicate matters, defeating
    Right Magic (Bizarro*Sephiroth Main:D and Main:E) is no longer enough to make
    the Core vulnerable. It is necessary to defeat a part of Bizarro*Sephiroth
    and *then* switch parties to Bizarro's Left Side.

    There, the Left Core (Bizarro*Sephiroth Sub:C) is accessible. While still
    immune to attacks, it becomes vulnerable when Left Magic (Bizarro*Sephiroth
    Sub:D and Sub:E) is destroyed. Once the immunity is gone, Left Core may be
    destroyed. Once both Left Core and Right Magic are dead, Right Core in front
    of Cloud's party finally becomes vulnerable. Switching back to Cloud's party
    and defeating it finally removes Bizarro's method of healing.

    Alternatively, it is possible to simply overpower Bizarro by dealing more
    damage than he can heal, which is often considered a much much simpler
    method.

    Note that when you switch parties, the HP values of all Bizarro*Sephiroth
    parts are saved. When you return to that battle, it is identical to starting
    a new battle (all statuses are reset, for example), except that the HP of the
    parts are set to their saved value. Also note that any damage done to a part
    in one battle does *NOT* carry over to the other battle; the AI script only
    shares Death status, not HP. Thus, the HP for Bizarro*Sephiroth's head can
    be different between two different parties, for example.

    Finally, you will get the three party version if you fail to qualify for
    the previous two versions. To be precise, this means that all of the
    following is true:

    1. Jenova*SYNTHESIS only achieved 12 turns or less before she began her
    Ultima countdown.

    2. The average level of the party is 68 or greater.

    3. The lowest level character in your party is L45 or greater.

    4. Both Vincent and Yuffie have been recruited into your party.


    This is it. This time, Cloud's party stands dead center, the 2nd party
    gets the Right Side of Bizarro and the final party gets the Left Side of
    Bizarro. Defeat of the Main Body (Bizarro*Sephiroth Main:A) again is the
    primary goal. However, you now have three Cores (Main:C, Sub1:C and Sub2:C)
    to deal with. Only the center Core heals the Main Body, but it will only
    become vulnerable if the two Sub Cores have been destroyed.

    Thus the Left and Right parties must destroy Left and Right Magic
    respectively to make the Sub Cores vulnerable, then, in turn, destroy these.
    Once this is accomplished, you may destroy the Main Core at your leisure.
    The Main Core *cannot* revive either of the Sub Cores, so once the Sub Cores
    have been destroyed, there is no chance of the Main Core's immunity
    returning.

    Once again, you may decide that this is not worth it, and simply wish to
    outdamage the amount the Core will heal.

    Note that when you switch parties, the HP values of all Bizarro*Sephiroth
    parts are saved. When you return to that battle, it is identical to starting
    a new battle (all statuses are reset, for example), except that the HP of the
    parts are set to their saved value. Also note that any damage done to a part
    in one battle does *NOT* carry over to the other battle; the AI script only
    shares Death status, not HP. Thus, the HP for Bizarro*Sephiroth's head can
    be different between two different parties, for example.
    In addition to this Bizarro will also recieve bonuses to HP depending on how many characters are at level 99, and whether or not Knights of the Round was used on Jenova:SYNTHESIS (in the case of the main body section only).
    There is no signature here. Move along.

  5. #5
    Summoner of Nessie Brian The Pink Shark's Avatar
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    thanks you guys, although this now makes me want to try and see the 1 party version

  6. #6

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    Quote Originally Posted by Maxx Power
    In addition to this Bizarro will also recieve bonuses to HP depending on how many characters are at level 99, and whether or not Knights of the Round was used on Jenova:SYNTHESIS (in the case of the main body section only).
    All sections of Bizzaro have variable HP, if that's what you meant by the part in parenthesis.

    EDIT; Never mind, I understand now. The HP of all parts of BS are variable in accordance with the level of your characters, but in addition the Main Body gains 6,000 HP if you used KotR against Jenova SYNTHESIS.
    Last edited by TheSpoonyBard; 06-12-2006 at 01:49 PM.

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