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Thread: Official FFXIII: Fabula Nova Crystallis Thread

  1. #76

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    Quote Originally Posted by cloud45419 View Post

    Wow i've been on alotta forums and ive never seen quotes this long!
    Anyway, this game looks rather interesting!
    Well then,
    WELCOME TO EOFF!!!

    lol... anyway in the square enix party did they talk about all the games? every site i go to only show the original FF XIII. I'd personnally like to see versus revealed a bit more!
    Last edited by Roogle; 03-06-2008 at 05:32 PM. Reason: Please do not quote large posts.

  2. #77
    Steiner is God Vivisteiner's Avatar
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    Quote Originally Posted by nirojan View Post
    Well then,
    WELCOME TO EOFF!!!

    lol... anyway in the square enix party did they talk about all the games? every site i go to only show the original FF XIII. I'd personnally like to see versus revealed a bit more!
    Thats a given.



    ...they only showed extended trailers for FFXIII and FFvXIII - nothing more. Their biggest revelation was Dissidia.
    Last edited by Roogle; 03-06-2008 at 05:31 PM. Reason: Please do not quote large posts.

  3. #78

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    Quote Originally Posted by Vivisteiner View Post
    Off topic: Wow this could keep going!
    On topic: SE should stop releasing mobile games. In Japan i heard that ff7:BC is doing alright! not as great as they expected though! Because NA does not use those high tech phones the new mobile games coming will have less graphics and less capabilities! Therefore this mobile game (if it gets released in NA) wont have that great graphics so don't get too worked up about it!
    I find mobile games to be pretty pointless. Especially when you have handheld consoles that are far more capable and with their controls more suited to the job.[/quote]

    Off Topic: DAMN THIS IS LONG!!

    On Topic: just reminding you that you shouldn't trust everything on wikipedia![/quote]

    Speaking of phones and mobile devices!!
    Here's some wallpapers for mobiles or PSPs:


    and for more wallpapers check out Final Fantasy XIII ~ FF-XIII.net[/quote]


    wow nice wallpapers i added 2 of them to my PSP!!

    thx!![/quote]

    Wow i've been on alotta forums and ive never seen quotes this long!
    Anyway, this game looks rather interesting![/QUOTE]

    Well then,
    WELCOME TO EOFF!!!

    lol... anyway in the square enix party did they talk about all the games? every site i go to only show the original FF XIII. I'd personnally like to see versus revealed a bit more![/QUOTE]
    Thats a given.



    ...they only showed extended trailers for FFXIII and FFvXIII - nothing more. Their biggest revelation was Dissidia.[/QUOTE]

    Confimed for NA??
    My god, it's information about Final Fantasy XIII... that's not in Japanese..

    Current issues of Play and OPM both feature two-page arcticles on Square-Enix's PS3 Final Fantasy debut compilation, Fabula Nova Crystallis: Final Fantasy XIII. Play's article, in particular has quite a few details that most of us hadn't heard yet.

    Not only are there tidbits of story info (for example that in FFXIII, magic and technology are so inter-realted that magic has become an indespensible part of everyday life... that in FF Versus XIII, the main character is a member of the royal house that controls the last Crystals, and thus magic... and that in FF Agito XIII, players will take on the role of a student at the Periticum school of magic and go about their daily lives), but there is also some details on game play.

    Final Fantasy XIII will feature the Active Time Battle system, but with some new features... including and Overclock Gauge that will give the player an ability similar to the Matrix's 'bullet time'. Additionally, battles will involve 360 degrees of movement, with enemies attacking from all sides (including from above). Additionally, there is no evidence of Final Fantasy's usual MP gauge, and it is suspected that since technology and magic are so interlinked, MP has been replaced by the ATB Cost feature seen in screenshots.

    For even more information, read though the articles in the scans.
    Attached Images Attached Images
    Last edited by Roogle; 03-06-2008 at 05:32 PM. Reason: Please do not quote large posts.

  4. #79

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    that info was released awile ago, isn't there any new info?
    Last edited by Roogle; 03-06-2008 at 05:30 PM. Reason: Please do not quote large posts.

  5. #80

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    not really... FF13 news aren't abundant lately as it used to be. I'm guessing there'll be more news at E3

  6. #81
    Lightning Fast Speed! Hyperion4444's Avatar
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    Quote Originally Posted by Playstation.com
    We've gotten used to seeing Tetsuya Nomura, Yoshinori Kitase and Motomu Toriyama in interviews regarding Final Fantasy XIII, but a new face joined the executive staff for the latest feature on Japan's most anticipated PS3 title.

    The latest issue of Japan's monthly Ge-maga magazine is home to an interview with the three FFXIII mainstays, along with a newcomer, Tosirou Tsuchida. Following his work on Front Mission and Final Fantasy X, Tsuchida is taking charge of the battle system in Final Fantasy XIII. Before getting into the details of his latest creation, Tsuchida gave some insight into his previous work with the Final Fantasy series.

    Back at the start of Final Fantasy X's development, he was told that he could do whatever he pleased with the game's battle system. He ended up asking if he could do away entirely with the ATB (Active Time Battle) system for which the Final Fantasy series is known. This caused an emergency meeting within Square. The result was that Tsuchida wasn't allowed to completely do away with the ATB system, resulting in that game's CTB (Count Time Battle) system.

    This time, Tsuchida was asked from the start to create a flashy, speedy battle system. He felt that the command-based systems that have been used for previous Final Fantasy games wouldn't allow for this. However, Square Enix wanted a battle system that was as fast as an action game while allowing the player to input commands.

    That's apparently what we'll be getting in FFXIII. The battle system is still considered an ATB system, complete with time flowing by as you input commands. However, the actual means of input has changed a bit and, according to Tsuchida, will now allow for more control options. You'll be able to, for example, select between carrying out a simple slash, or charging and then slashing. Some characters will be able to combine magic with standard attacks.

    And all of this is somehow connected to a new animation system that will blend individual motions to result in a single smooth motion. Final Fantasy XIII's battle system may share a few points in common with the Final Fantasy XII system. Rather than a standard encounter-based system where battle begins with the allies and enemies in a face off, Tsuchida suggested that FFXIII's battles will begin with the player noting, "Oh, here's an enemy." Players will be able to change the battle conditions to an extent.

    Tsuchida gave the example of a player considering what can be done in order to create a winning situation for an upcoming battle. This doesn't mean we'll be getting an evolved version of the FFXII system either. Toriyama stated that the FFXIII battle system will be something that's not quite encounter based and not quite seamless. Players will have a new way of getting into fights with enemies. Although Ge-maga got a couple of pages worth of comments from him, Tsuchida managed to keep most of the specifics on the battle system to himself.

    He wouldn't even confirm if players will be inputting commands for ally characters, or if they'll just be in control of a single character (his response to this question was "no comment."). Toriyama did, however, refer to the battle system as a "party battle system" as he went on to describe how he wants the game's cast to appear in battle without straying away from their roles in the scenario.

    This latter point seems to be of prime importance to the FFXIII combat system. It seems that battles in FFXIII are going to be more meaningful than those of previous FF games. Outside of your main party characters, Tsuchida wants to make the enemies that you encounter in battle more wholly connected to the main game. Scenario and battle should be more closely connected, he feels, and so the enemies will change based on the conditions of the scenario.

    As an example, he mentioned players moving through an area that's being searched by the army. You'll end up encountering the appropriate type of enemy for this situation, and may even get shot at. An enemy's specialty and habitat will change based on the location. In the case of an enemy requiring thought and feelings, you can expect to encounter things that aren't strictly "monsters." In addition to moving differently based on the situation, an enemy's "category" will also change.

    Enemies in FFXIII are categorized with much detail, Tsuchida revealed. Kitase (who didn't speak much during the interview) made it clear just how much detail we can expect. Battalions will have their own personnel chart, with each soldier having his own background story.

    Closing off the Ge-maga feature, Kitase made mention of the fabled "White Engine," the next generation engine Square Enix is using for Final Fantasy XIII. He hinted that Square Enix is considering using the engine for games after Final Fantasy XIII.

    The recent announcement of the company's plans for the Unreal Engine 3 caused some concern that Final Fantasy XIII would be the first and last sighting for the internally developed toolkit.
    ©2007, IGN Entertainment, Inc. All Rights Reserved

    --------------------------------------------------

    Know Your Role
    RPGs Abound at E3 2006
    May 10, 2006
    By Matt Lachlan
    Print KNOW YOUR ROLE

    RPGs Abound at E3 2006

    Time to confess your fetish for futuristic swordfighters and doe-eyed anime babes – otherwise, you’ll have some serious explaining to do when someone looks at your holiday videogame collection. Role-playing games are everywhere at E3 2006 which is fast shaping up to be the show for fans of fantasy, comic book and sci-fi adventures.

    Square Enix leads the charge with the mind-blowing Final Fantasy XIII, planned for release exclusively on the PLAYSTATION®3 system. A dazzling trailer being shown to select audiences teases observers with glimpses of gorgeous girls, furious gunfights, airships a-flying, melee combos a-whirling, and sights to thrill any fan of sci-fi or sword and sorcery outings. Companion title Final Fantasy Versus XIII is in development as well, presenting much more action-oriented play within the same universe.

    The aforementioned offerings are but a brief sampling of dozens of titles due for release throughout the coming year that place storyline and characterization above thumb-numbing, twitch-based action. Undoubtedly, they prove that there’s no better time to be a role-playing game fan than now.




    Quote Originally Posted by PS3
    Forget Godzilla.

    It was an even mightier giant, Sony Computer Entertainment Inc. president Ken Kutaragi, who ran roughshod over Japan this morning, kicking off Far Eastern extravaganza Tokyo Game Show 2006 with an eye-opening keynote address.

    “The possibilities are enormous… beyond the scope of your imagination,” he said, describing PLAYSTATION®3 system’s potential to an exhibition hall jam-packed with hundreds of media and analysts eager to get a glimpse at the platform’s future. “We’re opening the doors to the next generation of entertainment.”

    Proof was immediately offered in the form of an eye-opening video montage highlighting titles such as Namco Bandai’s Ridge Racer 7, Sega’s Virtua Fighter 5 and Square-Enix’s Final Fantasy XIII. But a gigantic display filled with images of sword-swinging, lead-spitting robots – courtesy of mechanized warfare simulator Mobile Suit Gundam: Target in Sight – wasn’t the highlight. (Although, in fairness, featured scenes of massive metallic instruments of death meeting in battle did prove suitably awe-inspiring…)


    Rather, it was Kutaragi’s singular description of where the interactive entertainment business is headed that provided the most memorable and buzz-worthy talking points. “The computer and videogame industries are finally coming together,” he said. “I believe a breakthrough is almost upon us.”

    Speaking highly of technological advances made since the PS one console’s launch 12 years ago, Kutaragi assured attendees the next decade will bring even more meaningful developments in the fields of computer processing, user interactivity and high-definition audiovisual technology.

    Among upcoming possibilities: Global online networks supporting direct connections between enthusiasts and game developers, allowing users to shape featured game content in a live, real-time context. Massive databases of landscape/design data compiled by the satellite positioning and automotive industries instantly accessible to game makers, freeing them to focus less on engineering and more on the creative side of software production. Even shared computing applications that allow PLAYSTATION 3 owners to link up and combine the raw processing power of their systems, devoting machines to solving pressing scientific questions or eradicating incurable diseases.


    “A transformation is taking place,” said Kutaragi. “With PLAYSTATION 3, users won’t just have the option to upload and share photos and short films. They’ll [also be able to] provide game designers with new ideas… and make meaningful contributions to their community.”

    Chiding the industry for its current complacency and ongoing reliance on sequel-driven hits, Kutaragi also called recent consumer passiveness to task. Without innovation, he explained, there’s no sustainable future for game development, and insisted that creativity should be the basis of computerized entertainment.

    Promising that Sony would drive the world of gaming and connectivity forward, he actually confessed that the PLAYSTATION 3 system’s high-tech hardware “may be overkill” at the present juncture. However, it won’t be long before the functionality it offers – letting buyers acquire content in both prepackaged and digital form – sets the standard for tomorrow’s horizon-broadening, silicon-powered diversions.

    Never mind downloadable, system-emulated PS one and Sega gaming classics. He also hinted that in coming years, you’d be able to visit local retailers and pay a small fee to enjoy PLAYSTATION 3 titles then and there on-demand – a concept which could prove a spiritual successor to coin-operated arcades.

    Offering observers a sneak peek at electronic entertainment’s future, the presentation fittingly closed with a video of upcoming blockbuster Afrika. (An innovative new game which, from charging rhinos to hungry cheetahs, offers audiences a pixel-perfect look at the Dark Continent’s exotic wildlife…)

    “We’re putting the power [to change the world] in your hands,” explained Kutaragi. “The dream is now a reality.”



    PLAYSTATION®3 the Obvious Choice for Game Enthusiasts
    September 24, 2006
    By Matt Lachlan
    Print
    Pop quiz: What’s the highest honor we’ve been afforded since arriving in Japan for Tokyo Game Show 2006 thus far? (Hint: It isn’t getting to watch gorgeous young women rocking pink hair and vamped-out ball gowns primp and pose – although that has been a nice perk.)

    Think instead a visit yesterday evening to Sony Computer Entertainment, where we were ushered up to the PlayStation Lounge – a combination full-service bar, restaurant and product showroom incongruously located high atop the city in the middle of a sparkling office – and told to relax and dig in with the latest PLAYSTATION® 3 games. (Not to mention some rather dubious-looking pate…)

    While mingling with the likes of SCE boss Ken Kutaragi and SCEA president/CEO Kaz Hirai, we took the opportunity to truly immerse ourselves into the next-generation of interactive entertainment. With titles like Formula One 06 and Everybody’s Golf 5 on full display for all to pick up and enjoy, staring into the future wasn’t nearly as difficult as muscling rival journalists aside for a chance to jockey behind the controller.



    The scoop: Consider us duly impressed with everything we saw. Whereas previous appearances only hinted at the platform’s power, featured demonstrations like a surprise showing of NBA 07 running in real-time at 1080p graphic resolution absolutely blew us away.

    An early favorite for all-star status is Resistance: Fall of Man™, an ultra-visceral first-person shooter coming from Ratchet & Clank® creator Insomniac Games. Imagine frantically running around claustrophobic bunkers or dismal underground hangars while going toe-to-toe with multi-eyed, skull-faced opponents busy clinging from walls and targeting you with eerie laser sights whose ghostly red beams cut through the choking gloom. Or, while we’re at it, spastically popping off shotguns and even fiercer weapons which fire ricocheting bullets or homing shells as you tap-dance with titanic adversaries keen on blasting you to kingdom come using cannons the size of small hippos.

    Off-road racer MotorStorm™ also looks undeniably fantastic, letting anyone take ATVs, dune buggies, rally cars and more for a seat-of-your-pants test drive. We kicked up so much mud it’s a wonder our pants were still clean afterwards. (Even more so when you consider how likely the title’s intense pacing is to prompt a sudden soiling.)

    But lo, we were soon lured away from high-speed thrills by the ever-stunning Genji: Days of the Blade™. Holy guacamole… Boy, will this Asian-themed action-adventure knock your socks off! We’re talking stunning backgrounds featuring photorealistic waterfalls trickling down dusty, rock-strewn streams. Leaves which float in the air of mighty, primeval forests. Spurts of blood that gush forth from enemies savaged by flying attacks, spinning strikes and gravity-defying assaults that actually let you bounce multiple times on their heads. And, of course, a cast of interchangeable heroes that includes a lethal samurai, lithe girl packing a cord-mounted blade and mega-buff monk who uses a stone pillar as a club.

    Don’t forget to look for Lair™ – which casts you as a dragon-mounted warrior and encourages you to claw legions of armored troops, spit flame at fellow fire-breathing lizards and soar through the air simply by tilting a motion-sensitive controller – either. An innovative blend of action and strategy elements, the game melds ground-based and aerial combat together in an immediately accessible way that’s truly rousing to behold.

    These highlights are just a small sampling of what’s available for show attendees to gawk at, however. From Devil May Cry 4 and Gran Turismo™ HD to Fatal Inertia, FINAL FANTASY® XIII, Virtua Fighter 5 and Coded Arms: Assault, it’s just a brief taste of the butt-kicking (and -numbing) fun to come when PLAYSTATION®3 arrives this November. Akihabara might not necessarily be the trendiest place in town – what up, Harajuku? – but for any self-respecting geek, a visit’s an absolute must. It’s worth going just to see how big Sony can really do things up.



    Quote Originally Posted by OPM

    13 things you should know about FFXIII on the PS3.

    1- Of the many teams within Square-Enix, which one was tasked with creating the first next-gen Final Fantasy? Why, the same folks who made the previous '' new Final Fantasy title for the next generation of Playstation''! Namely, the team behind Final Fantasy X for the PS2.

    2- Producer Yoshinori Kitase outlines FFXIII's basic concept as the ''formal evolution of Final Fantasy. In FFX, we tried to conclude and wrap up the traditionnal RPG. In this game, we'd like to show the next form of RPGs. To be more specific, in the traditional RPG, the game flow is pretty the same: You go into a town, talk to people, go out of town, and enter battles. We want to start looking at that flow and revolutionize it in a way that it may surprise people to learn that this is a Final Fantasy game. I'm thinking it will be an extraordinary new form in RPGs.''

    3- Director Motomu Toriyama on his experience in creating FFX and applying that experiences to FFXIII: ''We learned how to exceed and evolve the portrayal of the dramatic essence by showing the small changes in expression and emotions from what we did on FFX. I would be lying if I said we would be able to go back to the PS2 after creating the FFVII technical demo for the PS3''.

    4- To that end, here's what we heard about the combat system: it's still good ol' Active-Time Battle ''Bar'' (ATB), except it's been tweaked to be even more faster and a bit more ''actiony'' (as indicated by the trailer). The development team also cryptically mentioned the use of an ''added time axis,'' which could mean anything from timing button presses that pull off special attacks to abilities that alter time within battle.

    5- Another big factor in the combat system is the use of the vertical axis. Notice that gray thing on the heroine's finger? That controls gravity. You (or she) snaps it on and off effortlessly. Combine her ability to control gravity with her acrobatics, and you can see how vertical position in combat is now more important than the previous FF titles.

    6- Weapon desing is being handled by Tetsu Tsukamoto, who worked on the costumew design fo FFX-2. His experience in creating multiple costume changes for the FFX-2 girls probably helped in desinging a gun that transforms into a sword.

    7- Kitase on the game engine: ''A team of experts was formed to develop a special engine with a vast array of elements capable of handling cinematics, advanced audio processing, graphics-engine physics calculation, and special effects rendering. This impressive development platform is called the White Engine.

    8- Toriyama on the female character that was shown in the trailer: ''I wouldn't say that she's the main character. It just happens to be that she was the character that we chose to feature in the trailer. However, it is true that we wanted to have a strong, independent woman as one of the main characters in the game. To accomplish this, we asked character designer Tetsuya Nomura to design a strong, and independent character, both mentally and physically. She was the end result.''
    Noruma interjects, ''The order I got from Toriyama was to create a muscular and athetic gril. I had a lot of trouble trying to create her.''

    9- Toriyama on the setting of FFXIII: ''The world of FFXIII depicts a level of civilization more advanced than ever seen before in the Final Fantasy series. This futuristic world exists in a time when technology and magic have combined and developed into new form. We decided to go for a more futuristic, sci-fi look because we thought that it would fit the new worldbeing portrayed on the Plastation 3 and serve as a indicator as to what the futur of gaming might be.''

    10- Coproducer Shinji Hashimoto on the overall nature of Fabula Nova Crystallis projet and its effect on FFXIII: ''Consider that development platforms but featuring different worlds and stories that are bound by a common mythology, these independent FFXIII evolve uniquely. The Fabula Nova Crystallis projet is not a collection of sequels or ports but several original titles that exist alongside each other.

    11- Why put sush a big emphasis on a freakin' crystal? Kitase answers, ''Because the crystal is the symbol of the [I]FF/I] series. The compilation of FFVII games has the central theme of the original FFVII, but this project is starting from zero. So that's why we though it would be good to create a centerpiece for this project and freely evolve from there.''

    12- Chocobos , moogles:mog: , and traditional spell names will still be present.

    13- FFXIII online? Kitase mentions, ''It's still to be determined; if anything, it will be an extra feature but it won't be one of the main features.''



    Final Fantasy Celebrates 20 years of the series in the making. EGM Magazine.
    I've yet had time to copy the information and post it here, but when I do, I'll post it here first.
    (There is someone who posted the images of that magazine somewhere, that is basically the lastest infos.)

  7. #82

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    Wow thx Hyper that's a whole lot i didn't know!
    (to tell you the truth i didn't read all of it... way too long, but i will sooner or later!)

  8. #83
    Lightning Fast Speed! Hyperion4444's Avatar
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    Quote Originally Posted by Hyperion4444 View Post
    Great Info.
    Needs an Update.

    Now 2k7 TGS Has Passed, we've received a private Trailer featuring a new girl brunnet.
    Closing with no release date but did say PS3 Only.
    New Pics have been released.

  9. #84
    Definitely not over 9000. No.78's Avatar
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    Quote Originally Posted by Hyperion4444 View Post
    Quote Originally Posted by Hyperion4444 View Post
    Great Info.
    Needs an Update.

    Now 2k7 TGS Has Passed, we've received a private Trailer featuring a new girl brunnet.
    Closing with no release date but did say PS3 Only.
    New Pics have been released.
    WWhat lemme see
    jkhkjg

  10. #85

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    anyway seeing how the PS3 launch is inevitable...
    wouldn't it be cool if Wii and 360 got it as well?

  11. #86
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Quote Originally Posted by nirojan View Post
    anyway seeing how the PS3 launch is inevitable...
    wouldn't it be cool if Wii and 360 got it as well?
    No.

  12. #87
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by nirojan View Post
    anyway seeing how the PS3 launch is inevitable...
    wouldn't it be cool if Wii and 360 got it as well?
    No. Final Fantasy XIII is slated to be available on the Playstation 3, exclusively. This means that the internal makings of the game are geared solely towards the Playstation 3, and a port would be very messy — especially from Playstation 3 to the Wii —

    You may be pleased to find out that it has been stated that the developers want to release games on other platforms under the Fabula Nova Crystallis franchise.
    I believe in the power of humanity.

  13. #88

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    hope the mobile one is as good as lost episode, haven't played before crisis, but the clip of DOC lost episode are crazy!

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