And Gaff, too, obviously. When guests are in your party, be sure to remove their good equipment (Healing Staff, Blood Sword, and Barette, for example) and replace it with common stuff before they bail out on you.![]()
And Gaff, too, obviously. When guests are in your party, be sure to remove their good equipment (Healing Staff, Blood Sword, and Barette, for example) and replace it with common stuff before they bail out on you.![]()
Anarcho-syndicalism is a way of preserving freedom...
The rule of thumb for jump is: if the person you're going for's AT bar is under 50, and he doesn't have haste. You will connect with him with the jump ability
Could someone list the top five special units to have in their party? (is Mustadio any good?)
You'll have to define "good". For example, I use Agrias through a lot of the game, but by chapter 4, she's not that good anymore, for me. But I do know people who use Mustadio and Agrias all the way to the end. It just depends on who you're fighting. For a tactical game, I use only Ramza and generics. I dont' use Agrias, Mustadio or anyone else anymore, just because I dont'.
Perhaps i'll play through fft again and this time, I won't worry about mastery. I'll just focus on having a good game. I bet if I do that, I'll use all the special chars.
Mustadio's skills become outdated quickly because they don't work often enough to be useful. Plus, his attack power is low since his special class uses guns. Leg Aim and Arm Aim have their place, sometimes, but generally, a turn used on one of those skill would be better used by a different class, actually killing the guy as opposed to just messing with him. Seal Evil is a handy tool for any and all battles that you will be dealing with undead, but other than that, I don't like mustadio.
Listing the "top 5" is dang near impossible because I'm sure that somewhere out there, there is a guy playing FFT, and shouting over how awesome Rafa and Malak are... But I just don't see it that way.
My suggestion to you: Play through the game and make your own top 5 list and let us know once you do, and we'll discuss reasons why and why not.
However, my personal top 5 for a quick, easy battle, only because you asked:
1. Orlandu (any argument? I think not!)
2. Beowulf (mostly for chicken, I love that skill)
3. Agrias (Holy Sword is good until you get Orlandu)
4. Mustadio (See what I wrote about him above)
5. Worker 8 (More useful than Rafa or Malak)
Mustadio is pretty good for the reasons feioncastor listed above. Make sure you get him in your party anyway because he is the key to getting a few other special characters.Originally Posted by PontiusPilate
As for my top 5, they're pretty much the same as feioncastor's, except that I'd put Beowulf ahead of Orlandu. And, I think Reis should be in there somewhere because of her high HP and MP (she makes a great wizard!).
Anarcho-syndicalism is a way of preserving freedom...
My personal favorites:
1) Orlandu
2) Beowulf
3) Agrias
4) Worker 8
5) Meliadoul
Although any generic can rule with Math Skills as a secondary ability. In fact, generics are easier to train than unique characters, since they can Accumulate and gain JP without ever needing to hit other units.
Cloud can be in the top 5 if used correctly. climhazzard and finishing touch are great abilities and their ct's arent too horrendous, just stick on short charge support ability. the only downside is that cloud starts as level 1 but even then it wont take too long to get him up to par. plus hes the only male in the game who can wear ribbons (can anyone explain the reason for this? rofl)
Because of all the Yaoi out there with him and Sephi, :POriginally Posted by szetok
Climhazzard and Finishing touch are fine, but if thats all you're using him for, most other units outclass him. Orlandu, Beowulf and Agrias aside, as they're too easy to prove better than Cloud, Mustadio not only can snipe arms legs and 1 hit kill undead opponents, he makes a great Mediator and chemist too. Nothing like taking out a skeleton one turn and then mimicing Daravon on 2 enemies the next. Cloud is mediocre in comparison with his special abilites. He's on par with Reis in terms of overall usage.
I favor Orlandu, Agrias, Beowulf, Worker 8 and Mustadio as the best 5. In no way will Rafa, Malak or any monster (Byblos/Boko) make the squad.
Ypu're judging this entire game as worse than Tactics Ogre and you just left the first chapter? Way to be pre-emptive. You can't judge a book until you've read it. TO is great, I'll give it that but its stories never have compared to the greatness of FFTs and the customization of FFTs units in comparison to TO is astronomically better in favor of FFT.
But if you like TO better its your personal opinion and I respect it, no matter how wrong it is, LOL j/k.
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Current RPGs: Final Fantasy XII
Alright so im on chapter two, and since then ive totally changed my mind. The reason FFT beats TO is its amazing battle system (liked the jp system) and great story line. FFT 9.3/10
glad you crossed overOriginally Posted by PontiusPilate
wait til chapter 4. thats when the game just jumps and outright beats TO
I'm pretty sure it's a reference to the Wall Market subquest in FFVII where Cloud has to dress like woman to get into Don Corneo's mansion.Originally Posted by szetok
Ahhh yea i forgot about that. haha i remember going through all the extras just to get picked by corneo lol.
This is a great thread! I only recently picked up FFT (do you have any idea how hard it is to track down a copy? Eventually I had to go get one of Amazon. It was annoying, but it was worth it.), so having all this information in one place is great. It's an awesome game (although there are some features that I think FFTA improved upon).
Anyway, I have a few specific questions I thought I'd ask.
First: The very first time I went into the mission where Gafgarion betrays you (it was right after I'd picked up Boko), when I got to the part where you pick your troops for the battle, I noticed that in addition to Boko, I had a level 18 (which was the same level as Ramza, though I'm not sure if that's important or not) Chocobo on my team. I replayed the battle because I decided to collect Gaf's neato equipment, but I saved it after I took his stuff, and I never saw the Chocobo again (even when I gave Gaf his stuff back). Has anyone encountered something like this before? If so, what triggers it?
Second: How exactly does stat growth work in this game? What is the stat growth of the various jobs? I can't find a good FAQ on the subject. >.<
Third: About the charge times. While your advice about the AT list was nice (although I actually bothered to play through the tutorial, so I already knew about it), I have noticed that when I get to the higher level charge times, they never execute before the opponent moves. What is the point of having, say, the Archer's Charge +20 if the opponent will always move before it executes?
Also, how come Mages get the option to focus a spell on a unit, so that it will cast on that unit even if the unit moves, while physical classes with Charge abilities wind up wasting them if the opponent moves? That is my least favorite thing about the Charge system.
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Sounds to me like Boco had a baby while you were wandering between battles. Monsters will breed when there are empty slots available in your roster. Walk for a few days and you'll probably see a new egg appear. It will hatch into another chocobo.Originally Posted by Skyblade
I think somewhere on gamefaqs you can find some info about it. It is true that different classes get different stat growth as you level up. Monks get great HP and Physical Attack growth. Summoners get a lot of MP. Wizards get the best Magic Attack. Ninjas get Speed. Mimes get good all around growth, and Calculators get almost none. That's about all the help I can give at the moment.Originally Posted by skyblade
Don't Move, Stop, and Sleep (risky, because he could be woken up by one of his friends) are the only ways to insure that the target will not move before he's hit. Oh, and I suppose you could Speed Break him down to 1. That'll slow him down for sure.Originally Posted by skyblade
Sucks don't it!Originally Posted by skyblade
Follow my advice above if you want to use Charge +20. Personally, I never use it.
Anarcho-syndicalism is a way of preserving freedom...
Not unless he could have a baby in the time it took me to go from the mission where I got Boko to the very next area. I moved only a single space, there was no time, and the new one was level 18, while Boko was only 10. Doesn't sound like a baby to me.Originally Posted by Despotus
I found one for HP and MP, but that's it. I was hoping for one for all the stats.I think somewhere on gamefaqs you can find some info about it. It is true that different classes get different stat growth as you level up. Monks get great HP and Physical Attack growth. Summoners get a lot of MP. Wizards get the best Magic Attack. Ninjas get Speed. Mimes get good all around growth, and Calculators get almost none. That's about all the help I can give at the moment.Originally Posted by skyblade
Also, my Priest was doing greater damage with her magical attacks than my Wizard was, so I'm questioning that assessment, but I still appreciate it.
Figures.Don't Move, Stop, and Sleep (risky, because he could be woken up by one of his friends) are the only ways to insure that the target will not move before he's hit. Oh, and I suppose you could Speed Break him down to 1. That'll slow him down for sure.Originally Posted by skyblade
Sucks don't it!Originally Posted by skyblade
Follow my advice above if you want to use Charge +20. Personally, I never use it.
Last edited by Skyblade; 06-01-2006 at 02:38 PM.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
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