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Banned
Final Fantasy Tactics Rant
EDIT
Okay this game is good, but it only takes a few flaws for it to take a divebomb into the ground.
1. I thought the "charge" idea for spells is incredibly stupid. Making abilities like "jump" completely pointless. By the time uve actually intiated the attack, your opponent has moved.
2. Spells like Fire, ice, etc. do WAY to much damage for having no charge. I had a level 10 guy and some level 6 mage killed him in 1 hit with Bolt 1. its bull[img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img]. Why should i get Melee units when mages attacks do more dmg in mult squares
3. Your Guest AI is as dumb as dirt, while your opponents are smart. You cant even argue with that. Deltia runs out in the way begining, dealing no dmg to anyone, he then gets absolutely [U]RAPED[U] by your opponents, then he runs away in the corner. I mean, at least be my smurfing matyr and do SOME damage. Don't hide like the giant vagina you are and help my team in no way
4. Sometimes the game is not just hard, its just plain cheap. when its 3v2, all my opponents just "happen" to all have a critical attack or when i attack someone, they just happen to guard it and then counter with a critical. Lame.
For the first 6 levels i was excited about training up so I can win the next battle, but now because im forced to do it so much and lvl 6 guys have higher health and attack than my level 10 guys (same classes even), it lost all appeal making the game boring.
People tell me all these "strategies" on how to be the best at the game. When I used them (even with higher level characters) I was easily man raped by some basic Knights and 2 black mages
This is the reason why FFT will never beat Tactics Ogre
If they fixed these flaws i would give this game a 10/10, but i am forced to give it an 8.5/10
Last edited by PontiusPilate; 05-14-2006 at 04:45 PM.
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