Quote Originally Posted by PontiusPilate
Quote Originally Posted by NINJA_Ryu
Quote Originally Posted by Octorok
I personally thought that laws were easy to deal with; I would just check the laws before I went into a battle and switch out secondary abilities, and if I didn't like a certain set of laws, I would just move around, letting the laws cycle around.

It does get a little annoying when you break a law on accident, like choosing the wrong option or not realizing that the person before you did the exact same move, etc.
i concur

whats so hard about the laws? early on, just avoid the ones taht hinder you, and then when you get anti laws you use them to aid you and hindder the opposition?

if anything it just makes you think before you act, not a game breaking theory in my opinion

And if it was as simple as you described, i honestly wouldnt mind them either. For one, anti laws are effing expensive when u just want to use them for one battle for training or something. They arent just a little annoying. Their very annoying. How the hell do i win a battle with my opponents all viera and a law against hurting vierra, if i wasnt toldbefore hand about the law and they dont sell an anti law for it? 2nd, they dont just say "sword law". they make saber laws and epee laws and w/e for each different kind of sword or item. Its impossible to distinct which is which when the effing screen is small and the picture is [img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img]ty. 3rd they dont tell u which law there is at each place till yr already in the battle so u cant plan ahead.
First off, their is no anti-Viera/Nu Mou/Moogle/Bangaa/Human laws in play ever unless you added them yourself (and if you did that, you deserve everything you get). I don't think even the Blank Card laws used in the JudgeWatch missions can apply those laws. Dmg2: Animal is annoying, but easily avoided if you pay attention to the laws and don't just rush blindly into combat.

Second, you can figure out what the law will be in a battle long before you actually Engage. Mouse over an area, any area, and press the L Button. The law list will pop up, showing every law that can possibly show up (at least, up until the point they are next edited, which only happens twice in the game at particular missions. IIRC, after the JudgeWatch missions, the laws revert to what they were at the mission's start, even if a Blank Card was used). For my example, I am sitting in Cyril, and I moused over Giza Plains (which, taking the shortest possible route, would require three days to reach). Now then, I am at the section of the game where there are three laws during every engagement. When I press the L Button, the following Forbidden list shows up:

-Copycat
-Haste
-Blades
Berserk
Target Area
Stop
Sabers
Status
Healing
Color Magic
Dmg2: Animal
Steal
Summon
Skills
Hunt
Broadswords
Techniques
-->Instruments
-->Morph
-->Holy
After that, the list repeats itself. The three relating Recommended laws show up beside each of their respective laws as you mouse over them. If I were to mouse over Instruments, the recommended laws "Knightswords", "Control", and "Dark" would show up beside Instruments, Morph, and Holy, since Instrument is the first law in that three law set.

Now then, the current three laws are the indented ones (represented by --> on my list). Those are the laws that will be in effect if I were to start a mission in the Cyril area without moving. Each day that goes by (one day goes by each time you travel), the laws shift down by one. So, if I were to move one space, "Morph", "Holy", and "Copycat" would be the current laws, and any mission/engagement on that space would use those laws instead. Now then, I was standing in Cyril, and I moused over Giza Plains when I pressed the L Button. The laws that are marked with a darker color (indicated by a - on my list) are the laws that would be in effect in Giza Plains, assuming I took the shortest possible route to Giza Plains.

So it is really quite simple to tell what the laws in any area would be well before you actually engage. You can go through the entire game without using either Law Cards or Antilaws quite easily (I did). If you bother to pay attention, you can even set up most missions to give you a recommended advantage.

Since eliminating all swords would get rid of 75% of the weapons in the game, I wonder why in the world you want to have such laws as that. Since you can check what type of weapon is simply by plessing "Select" while mousing over that weapon on the party screen, I see no reason why the various anti-weapon laws should give you trouble.

And if font size is too small (although I think you're the first person to complain about such a thing), buy a Gamecube and a GBA Player, and watch it on your television.

I would say that if all else fails, use the Jagds, but unfortunately, the Jagds don't come into play until late in the game, and even when they do, most of the missions take place outside the Jagds.