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Thread: Which game had the best battle system?

  1. #16

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    FF6 battle was pretty cool!

  2. #17
    Being Pooh. Chris's Avatar
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    FFIX had the best battle system. I love every little thing about it! All haters can suck my rainboots.



  3. #18
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I, II, III: Turn-based. III was a whole lot easier on the eyes though.

    IV: Starting ATB. No bar yet.

    V, VI: ATB with a bar

    VII, VIII, IX: ATB, with Limit Break/Special Attacks

    X: CTB (Conditional Turn-Based) Different actions result in different wait time.

    XI: Real time.

    Tactics, Tactics Advanced: Tactics. Duh.

    XII: ATB (Active Dimension Battle) Essentially real-time. Some wait involved.

    XIII: Dunno yet. Looks sorta ATB by the looks of it.

  4. #19
    Banned ~SapphireStar~'s Avatar
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    Turn based ones, catn stand real time.

  5. #20

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    Real time, cant stand turned based

  6. #21
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Tactics, definitely.

  7. #22
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    FFX-2 had the best ATB system to date, no doubt. Too bad everything else sucks. FF8 would be a close second, I think. Battle-wise it wasn't too different from the ATB of FF7 and FF9, except it was fast and very smooth. Almost non-existant loading times once the battle has started. When it comes to turn based, I'd say FFX' CTB was rather nice. It gave you a great tactical advantage, but due to it's nature, I sometimes found myself waking up to the battle theme.

    When it comes to character advancement systems, I liked the sphere grid a lot, and also the Materia system aswell as the junction system. I'm also a fan of job systems in general, and I thought the one in FFX-2 was rather well done, except it had a lame name.
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  8. #23

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    Quote Originally Posted by Behold the Void
    Tactics, definitely.
    i knew you were going to say that!!

    personally I like FF8, once I got used to the junctioning system, I loved it.

  9. #24
    Who's scruffy lookin'? Captain Maxx Power's Avatar
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    All have had their strengths and weaknesses. It's hard to pick one out as "teh bestest". Personally I'd select certain aspects of each one accordingly;

    FF1 - Class Upgrades: Replace "useless" classes with newer versions rather than just adding more to the pile (FF3 I'm looking at YOU young man!)

    FF2 - Spell increasing: As with the above, why have spells replacing their lower counterparts when you can stick with the same spell types but increase them over time?

    FF3 - Class switching: Granted this also occurs in FF5, 10-2 and Tactics, but this was the pioneer, so it gets the credit

    FF4 - Nothing: Way too bog standard for my liking. Nothing shines about it

    FF5 - Ability Learning: Again copied in 10-2, but the idea of being able to cross-class different abilities opens up hundreds of possibilities

    FF6 - Nothing: Again the battle system isn't awfully innovative, besides equipping Espers. But we'll get to that in a minute

    FF7 - Skill/Magic extension: Confused? Let me explain. In FF7 you can, as you know, equip effects and abilities onto a character. Well I like the idea of being able to combine effects, and of course being able to equip more abilities later on. Perhaps combine "Throw" and "Dance" to create "Whirlwind dagger-throwing of doom", or "White Magic" with "Sing" to have various effects constantly occuring in battle to all allies/enemies.

    FF8 - Junctioning...to an extent: The ability to increase certain stats of your characters, using elements besides Magic stocking, because that's just rubbish. Maybe some kind of grid-based system whereby you could insert various "stat stones", with bonuses to one's lined up? Long shot I know...

    FF9 - Nothing: Again nothing I can think of to include here. The whole learning abilties off equipment can be tiresome, as my first playthrough revealed when I reached the end with only half of the available abilities learned with no more possible due to selling that Leather Armour I was sure I'd never need.

    FF10 - Stat Maxing: I'm all for really big number. If done properly it can feel like a real achievement. Going from the hundreds of damage at the start of the game to the constant 99,999s, done at an appropriate curve, makes you feel like you've made real progress.

    FF10-2 - Mid-battle class changes: Speaks for itself really

    K that's about it really. Above is my favourite battle system. QED.


    ...by the way it's real-time.
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  11. #26
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Where you move around and hit things. In real time. Like-oh god here it comes- a Zelda game.

  12. #27

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    no no i know what it is i was just asking what "it" is referring to when Maxx Power said "...by the way it's real-time."

  13. #28
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    The more realtime something is, the better :p. I prefer the SO3 and ToS battle systems over any Final Fantasy battle system :p.
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  14. #29
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Quote Originally Posted by PontiusPilate
    no no i know what it is i was just asking what "it" is referring to when Maxx Power said "...by the way it's real-time."
    I'm pretty sure that that's what he was saying his favorite was.

  15. #30
    THE JACKEL ljkkjlcm9's Avatar
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    Quote Originally Posted by Mirage
    The more realtime something is, the better . I prefer the SO3 and ToS battle systems over any Final Fantasy battle system .
    I agree... the Tales of... series has some of my favorite battle systems, and I truly enjoyed Tales of Symphonia in it's 3-D nature, my personal favorite battle system ever. Real time, yet you can go in menus as well and temp pause the game.

    As for FF, I'll go with FFVI. The multiple different characters all with different abilities, I prefer this. Especially when it is pulled off so well and each character that represents a class has his/her own story. See the thing this does, is take all the best classes from say, FFV, and makes them individual characters each with their own story. I LOVED it.

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