There is nothing to be fooled about. "Active Dimension" is a perfect explanation for FFXII's battle system, because that's what it really is. Active, because everything is happening at the same time, although if you want time to think, you can change the mode to Wait, and dimension because unlike in previous FFs, dimension plays a factor in FFXII.Originally Posted by SephiRave
There is nothing awkward about it, at least, once you get used to it.The battle system sounds good.But when played,it gets very awkward.
Yes, it's different, it's more strange, more original, more refreshing. But isn't that a good thing?It is actually no different than ATB,just it is done in a different way.
Just like every single other FF...Active mode just way too strange,you stand there and get hit by monsters while u wait ur commands to execute.
FFXII's ADB in Active Mode is as active as KH's battle system. KH is only more "active" when you are playing FFXII on Wait Mode.I would suggest that Kingdom Hearts battle system is the real "active" battle system.
More fitting, better quality, but less memorable. Don't see how that is a downside.2)Music
Good quality,but less memorable....
Wrong. The story has all the needed character development, and lacks all the uneeded character development. That's why it has less than in previous FFs, but the needed development is still there.3)Lack of character development
The story focuses more on the political crisis,and it lacks some needed character development.
Vaan is not the main character of FFXII. Officially confirmed by Square. And that's what I felt when I played the game: He was just a side character in which the player saw the story through his eyes. It was done on purpose, and it has nothing to do with character development.You will have the feeling that " Is Vaan the main character?"
What do you exactly mean?The story is good for a novel and a movie,but if in game,sometimes i find it too much.



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