I went through the same thing. I released a 2d mmo named Nhaven for about 6 months, but the holes in security were far too many. I then dropped Java and began to loathe it from there on. That is when I became my own Cvangelist and have been studying the least hackable methods to save server side data while dealing with a Server/client relationship. From what I have found - databases do the oposite of help. Unfortunatly, coorps and comunities are lazy, and look for the easy way out. this is going to lead to a plethora of hack crimes and complete information anarchy in the future imo. But whatever ...

Its all about games with me.

bipper