Quote Originally Posted by I'm my own MILF
Quote Originally Posted by ljkkjlcm9
All I have to say is, he answered his own question, "I think three were good games and one was mediocre." At no point were any of them sucky so I guess Zelda games are good then.

Anyways, I enjoy them, and for people who complain about stories being copied, go look it up there can only be 8 different types of stories, go ahead and google it

THE JACKAL
Just because someone claims there is a certain set of (Criminally broad) archetypes doesn't actually mean much. Moreover, I don't criticize Zelda games for their story, it's usually too lacking to BE criticized, I criticize them because they are boring and directionless. As I have said many times, if I want top-down adventuring, I'll go find a copy of the original Alundra, which is smurfing incredible and beats the [img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img] out of every Zelda game single-handed. I can see the proficiency in OoT and MM, but I don't care for either of those games. They've never dragged me in, or rather haven't maintained my interest at all after a few hours, and don't provide me with anything I find enjoyable or interesting. Wind Waker did better, but still couldn't make me care enough to see it through.
Any writer or story teller agrees with this, not just one random person saying there are only 8 types of stories. They are types of stories. AND of course Hero saving Princess is the most common one, it's the easiest to make a game of. You may criticize them for being "directionless" which most of them are not, maybe the early ones, but not the new ones, but being able to basically go anywhere is typically a well liked characteristic to a game. I love being able to go places I'm not suppose to be yet, see if I can get anything. The puzzles of the game are also fun.

THE JACKEL