All the status spells are already split up between White/Black/Time already, so having a Green Magic skill would be awkward...
All the status spells are already split up between White/Black/Time already, so having a Green Magic skill would be awkward...
but on FF6, it's known as Grey Magic
Not that I know because FFV's down there with VIII for FF's I don't really like. But isn't time mage a job? Does this green mage really count as one of them? o o;
On FFVI, magic is split between Recovery magic (white dot), Offensive magic (black dot), and Supportive magic (grey dot).Originally Posted by Velocity Eleven
[QUOTEAvarice-ness]
Not that I know because FFV's down there with VIII for FF's I don't really like. But isn't time mage a job? Does this green mage really count as one of them? o o;[/QUOTE]
It does, that's why having a Green Mage would be redundant. (FFXII will have Green Magic which is kinda like Oracle, status magics and stuff.)
I'm really not sure why they are bothering adding new classes; half of them were useless anyway. But if I had to speculate, I would expect to see a Dark Knight before anything else.
Well they have to add some things into it, I suppose. A new job would be perfect for the game. I'd agree that it seems uneccessary, however...
Oh, I wouldn't even doubt the possibility of that. Although I found Shinryuu/Omega plenty tough enough...xD
I wonder if it could beat the Void in the cool surrealness factor? It doesn't get much better than a surreal outer space dungeon with random extensions from other maps, does it?
The new class will be waiter, and your character will wear a Kefka outfit. /win
Maybe they will be like FFXI and add Corsair (pirate) or Puppetmaster as new jobs.
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Originally Posted by Incinerator
I'm all for that actually
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