Those suggestions are reminding me quite a bit of some previous tactical RPGs that I've played and loved. The Kraken and Giant classes seem remniscent of boss battles from that amazing SEGA Genesis classic, Shining Force II. And the Pirate battles are reminding me of Fire Emblem. Still, good suggestions, we'll just have to see how things turn out, won't we?
I'm restructuring this into a class that the FF world is already familiar with.Originally Posted by Omegas Eyes
New Class: Berserker
Race: Bangaa (I think this fits better as a Bangaa only class)
Weapons: Broadswords, Axes
Armor: Clothing
Helmets: Hats
Shields: None
Accessories: Standard
A-Abilities:
Keeping Fervor, Sacrifice, and Zeal.
Berserker's Rage: Heavy damage, but causes Berserk status.
Enraging Blow: Damages and Berserks enemy.
Recklessness: Increases Critical hit chance, but lowers defense and evasion.
S-Ability:
Self Control: Unit will stop being Berserked after 2 turns.
R-Ability:
Retaliate: Counter melee attack with high chance of critical.
Combo Ability:
Berserk Combo
This will take the place of the Black Knight Bangaa class that I had considered as the new Bangaa heavy attack class.
Black Knight will become a Moogle Class that requires Black Mage and Mog Knight abilities to learn, and is finally a melee Moogle class worth using.
New Weapon: Axes
Axes will be able to be two handed weapons wielded by Berserkers, and probably Dark Knights. There have nice attack but lower evasion rating.