youve given me an idea. what if some story missions were directly after one another and dont give you time to heal so your characters still have the same MP and HP as when they left the previous battle.
that might be hard though. youd probably have to make the battles a little bit easier or make the second battle some sort of survive for 5 turns or something.
theres an idea. make something like the llednar mission on FFTA where you have to survive until cid comes. make it so your greatly out numbered and its impossible to win and you have to survive for a certain amount of time. to make it impossible to win, you could do something like every turn another troop appears to fight you. and to stop cheap strategies (like using haste and quick on marche to make the battle end faster.) make the turn's needed to win based on the amount of turns enemies have taken or something like this.
i like the idea of giants.



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