I haven't posted here in a while, but I have still been thinking about it.

Quote Originally Posted by Western Paladin View Post
given your extensive experience in FFTA, I would think that you are, of all of us on this site, the most qualified to forge the second one, and Yeah everything going on in this thread is so darn cool. Another setup for a small, lawless continent would be to have every space on it a jagd except for it's palace, where you have to fight their royalty and the elite guards. It would have to be a Human & Viera heavy continent filled with ninjas and assassins and anything else that is rather dark that you add (we all want to see a blackguard, you know). And Making the ruler of the jagd-continent an intelligent tonberry is an interesting idea. There's nothing scarier than 6 tonberries against you in a confined space, especially with one being an Uber story-character that is immune to 1-hit kills and most status effects (*shudders*). It would be a nightmare of a place to visit, but it has to be done, just for the sake of the tonberry... I love those little bastards SOOOO much. Gonna go out as one next halloween (yeah I'm 17 so what free candy is free candy). And btw man the story ideas being thrown around in here are amazing. If you were to get permission from Square to make a test-game for them it'd be so cool. Even if they don't want to waste time coming up with a huge storyline, you could probably send one to them free-of-charge and just ask to be mentioned in the credits in the special-thanks-to area, and you could always be able to look back at it and brag.
The Jagd country is unnecessary. Laws only exist in Ivalice, so any other country would be the equivalent of Jagds automatically. So having a lawless country that is basically an ultra hard dungeon would be perfectly acceptable. And if we're organizing difficult dungeons, I've already got some neato ideas...

New Class: Dark Knights/Black Knights

Dark Knights (Human):
Pre-req: 5 Paladin A-Abilities, 3 Black Mage A-Abilities
These guys are basically anti-Paladins. Dumping the Paladin obsession with defending others, these guys switch out the Paladin high defense for a higher offense and magic, but leaving them very vulnerable.
Equip: Sabers, Greatswords, Robes, Shields, Hats.
A-Abilities: I haven't worked out the full set, but the Dark Sword (3 range, absorb HP from target), and Night Sword (3 range absorb MP from target) that were Gafgarion's abilities from the original FFT will make a comeback. I'm also playing a powerful (though heavy MP cost) attack that will calculate damage based on combined physical and magical power. These guys are going to be heavy attackers and magic users, but will be vulnerable with their lower defensive abilities.

Black Knights (Bangaa):
Pre-req: 5 Defender A-Abilities, 3 Gladiator A-Abilities
These guys are the Bangaa equivalent of the Dark Knights. Since they are Bangaa their A-Abilities will be more physical than magic based, but they will still suffer from a lower defense.
Equip: Spears, Broadswords, Robes, Hats.
A-Abilities: Not completely happy with what I have for them, so I'm still working on them.