Quote Originally Posted by Fireblade13 View Post
Okay more suggestions

-Leave the Area placement, add ports that take you to new continent
-Blockade ideas:
-Giant Sea monster (kracken) where you are on a ship and seagulls are attaking. Kracken would be hanging over on ship and would have 0 move but would take up 5 spots.
-Pirates! This time 2 ships with bothe batlling at the 2 cross boards
-Broken Ship requres you to fight monsters for somne wood.

Bring in a unique class like the mime! Moogle and requires 5 BM 2 animist 1 gadgeteer and 2 gunner.

Like stated with the kraken create huge bosses that are like 4 squares huge!

New race! Giants!
Take up like 4 squares but counts as one charecter.
Classes would be pure melee.

Titan class (Giant)
Wields - War hammers (2h)
A-Crusher
-Squash- Deals damage and may cause flatten (like toad person is a shorter accordion version)

That's all i have for now. Omega the zealot seems a little powerful as he has moves that differentiate between charchters.

Sky send them a Design Documet and maybe you can get royalty's! Just make sure you add "Members of EOFF" in the credits.
Those suggestions are reminding me quite a bit of some previous tactical RPGs that I've played and loved. The Kraken and Giant classes seem remniscent of boss battles from that amazing SEGA Genesis classic, Shining Force II. And the Pirate battles are reminding me of Fire Emblem. Still, good suggestions, we'll just have to see how things turn out, won't we?

Quote Originally Posted by Omegas Eyes
Zealot

Races: Human and Bangaa
Weapons: Greatswords, Broadswords (Bangaa), Knightswords (Humans)
Armor: Clothing
Helmets: Hats
Accesories: All (nothing new there lol)
Shields: Hells No!

A-Abilities (list not complete by far):

Sacrifice: Randomly Sacrifice 25%, 50% or 100% of your life to deal that dammage to an enemy.

Fervor: Increases attack, but lowers defence.

Zeal: Beserks self, but increases attack and defence greatly.

Cure: Duh

Cura: Duh

Faith's Shield: Greatly Increases defence and resistance for duration of battle.

Divine Anger: Massive Holy Damage.

S-Abilities:

Weapon Atk+

R-Abilities:

Bonecrusher

C-Ability:

Can't come up with a name for the combo...
I'm restructuring this into a class that the FF world is already familiar with.

New Class: Berserker
Race: Bangaa (I think this fits better as a Bangaa only class)
Weapons: Broadswords, Axes
Armor: Clothing
Helmets: Hats
Shields: None
Accessories: Standard

A-Abilities:
Keeping Fervor, Sacrifice, and Zeal.
Berserker's Rage: Heavy damage, but causes Berserk status.
Enraging Blow: Damages and Berserks enemy.
Recklessness: Increases Critical hit chance, but lowers defense and evasion.

S-Ability:
Self Control: Unit will stop being Berserked after 2 turns.

R-Ability:
Retaliate: Counter melee attack with high chance of critical.

Combo Ability:
Berserk Combo

This will take the place of the Black Knight Bangaa class that I had considered as the new Bangaa heavy attack class.

Black Knight will become a Moogle Class that requires Black Mage and Mog Knight abilities to learn, and is finally a melee Moogle class worth using.

New Weapon: Axes
Axes will be able to be two handed weapons wielded by Berserkers, and probably Dark Knights. There have nice attack but lower evasion rating.