Quote Originally Posted by Fates Forgotten View Post
Sorry if I offended you! I was giving helpful critiscism, and I don't enjoy being flamed for doing so. Just because I said that I didn't like the game much doesn't mean that I can't play it. Why I though laws were annoying was because you had to have the right anti-law and if you didn't, you'd have to either quit the battle or get a game over. Sure, you're supposed to look and make sure that the laws are right for you, and I do. Sometimes though, it gets annoying to waste countless minutes running around a town because the laws don't suit your needs.

And as for the job classes, I've NEVER used calculators. I hated the things. I just want my excellent geomancer with dancing skills back.

For abilities, I, too, dislike the whole AP based on attacks. The AP per battle system was way better. However, having to have the weapon to learn the ability was extremely annoying, especially when you've got all skills masted on every job and you can't get combos because you don't have the weapon for it.
Sorry for being so harsh. Your post just seemed to ignore everything that I had set out to accomplish. The purposes of this project were: To create a fun storyline (and, once that received a positive reaction) and game based on FFTA, and to address all the points that are generally received as the negative aspects of FFTA and improve them. You complained about the things you disliked in FFTA, without seeming to have noticed that part of this project is to correct those shortcomings. And then you seemed to be telling me to base it on FFT, which, since this is my project, was a little annoying. I've put a lot of work into this, trying to make the story, the world, the classes, everything in this as good as I can, and to have someone come in and tell me that I'm completely wrong and should start over is a little annoying. This is based on FFTA, and it will remain that way. Maybe someday I will work something like this from FFT (although, since I haven't finished that game, I'm not at all sure that a sequel to that will work anywhere near as well as this sequel seems to be. It might be very difficult to get the perfect plot continuity that I have achieved with this idea), but there is nothing wrong with making one from FFTA.

Geomancer abilities are various elementals abilities that damage and inflict status effects, correct? In other words, they are the Ninja veils in FFTA. Dancers may not be there anymore, but losing one class shouldn't ruin the game for you.

Ok, decent point. Weapon gathering could be annoying. On the other hand, it was, in my opinion, less annoying to gather weapons than it was to AP farm in FFT, especially considering how much AP farming you had to do to get some of the higher level jobs and abilities. I probably won't change the ability system in the sequel, but I might try to figure out a way to make weapon gathering less annoying.