Alara is a good name, and I do intend to flesh out both characters as long as Skyblade "green lights" it. I have a few other ideas of scenes and character relations I want to do but I sorta've wanted to know where Skyblade wants to go with the story (btw sorry about putting you on the spot like this Skyblade, but I do consider this your project and I don't want to seen as some annoying nobody who comes in and starts spouting orders about how it's going to be)
For my "main villian" character, he may be on an opposing side but he is pretty much is a good guy. I wanted to continue one of the major themes from the original FFTA which was the "moral dilemna" On the one hand, my villian is fighting to rid the world of the "Laws" cause he feels it goes against basic rights of living things. On the other hand, Ivalice needs the "Laws" to maintain their peace and prosperity. On the one hand, he's saving people from a potential threat (remember, his own kingdom invaded in hopes of using the power of the "laws" to conquer other kingdoms) but on the other hand, it's the main defense system that keeps Ivalice from entering senseless wars. Even though other countries have found the power of the anti-law cards, the casulties and destruction are still likely kept to a minimum because of the power of the "laws".
So I guess you could say I was going for a "grey area" with himbut I was hoping that each kingdom would have characters that represent the different aspects of the conflict. This is why I'm having problems with my female villian, she might work in say FFT but somehow, she is missing the qualities that make her work in the FFTA world. That and I'm starting to feel that I made her too tied up in her past. I want her to be more of her "own person" and not some victim of circumstances. I guess what I'm really getting at, is where does she fit in, in the grand scheme of things within the world? I can't really answer that and that is why she really bothers me.
I'm thinking for the "Merchant of Death" character, he would be either a Bangaa or Nu Muo. He wouldn't be just selling weapons. He also deals with the foreign blackmarket trade of the Anti-Law cards. All I really have planned out is that his base of operations is on an airship and he travels around selling his wares. I also wanted him to play all the sides against each other as a true Merchant of Death would do.![]()
Thanks for the comments and suggestions though




)
but I was hoping that each kingdom would have characters that represent the different aspects of the conflict. This is why I'm having problems with my female villian, she might work in say FFT but somehow, she is missing the qualities that make her work in the FFTA world. That and I'm starting to feel that I made her too tied up in her past. I want her to be more of her "own person" and not some victim of circumstances. I guess what I'm really getting at, is where does she fit in, in the grand scheme of things within the world? I can't really answer that and that is why she really bothers me. 
Reply With Quote